hey Meletis , this is hemlok on the cgchannel forum.
i like the direction your going with the face, an expression adds alot to the story
Very nice work overall, but I really like your take on the Frazetta piece.
In the last full body image her hips look weird, but I cant really tell what it is without a front/quarter/side/back angle look, ideally in a relaxed stance.
"Knowing is not enough, we must apply. Willing is not enough, we must do."
- Bruce Lee -
For the female..and this is only a suggestion and the way that I see her in my vision, so take it for just that, just anothers vision of what might be..
I was thinking of more like a forward lung..with sets of strong diaginals in the females pose/gesture for action and motion in her gesture....kind of like a sword fighter or a fencing sword fighter forward thrust..where they say tu shay got you..
If you get into that kind of gesture/pose, you'll see that the leg under the outstectched arm with the spell binding hand will be coming forward and bent at the knee, and the other leg will be outstreched back and straight creating a forward leaning into the big figure dynamic action and gesture with motion kind of like ..../....gesture/pose,... where the weight of the figure will be on the forward bent at the knee thrust forward leg which is alligned under and ballanced with the forward thrust spell binding hand and arm gesture with her finger acting like the fencing sword aiming straight for the big guys face....Stepping into the action..
I like what your doing with the face...much more dramatic...
I have been having a hard time with the expression but i think i' m slowly getting there!
I' m also not happy with the trees and general environment so i' m gonna be working on some eerie tree designs in zbrush soon to add all around.
Im also going to do a more detailed and realistic snake so it can hold up the close-up shots.
Also working an a Matte Painting for the background but that will take a while since i don't have any experience with the matter! :P
More realistic hair for the ogre and some fur are on the way too.
Still can't figure out how to do dripping water on the ogre. Any ideas please let me know!
ineversleep: Hey Hemlok, thanks a lot! Congrats on your win at the challenge man, real nice sculpt you had there!
DAnconia: Cheers man, i think i fixed it. It did look weird before thanks for pointing that out!
highlander_72: Thanks You' re right about the hips, when i posed they got out of hand a bit! I think i corrected the matter now!
SpiritDreamer: Hey spirit, if this is what your picturing (image) then im not so keen on such an exaggerated pose. If not can you please find an image on the web that represents your vision so i can understand more what you' re thinking. Thanks!
Hi Meletis... Great job so far on this study your doing..I really am liking and enjoying seeing the emotional feeling taking shape ...the essense of the piece...
Here is the stance that I had in my minds eye...It's just my personal vision, and is just another option to work with..Always good to have more than one option.. ..She also looks great the way you have her now to my eye, so keep going with whatever you decide on..and above all, stay true to your own vision at all times...
I didn't like the environment i had so i decided to learn Vue in order to create something more realistic and more complicated! Its been really hard, especially the maya integration part but i think im well on my way! Here is what ive got so far! It takes really long to render so its only small resolution but id like some opinions!