The Alien is very, very good. Love that you kept it subtle, yet integrally creative. Love the legs!
I like the last one, both the troll and the woman
One critique would be her buttocks looking too tense, if I were you I would smooth it out along the sides.
I have'nt seen it in 3D but from the image to judge, but I made a quick paint overto show you what I'm talking about:
New Sketchbook! (with a new free skull on page 1!)
Hey Santis thank u for your feedback ill definitely fix the butt cause i want o widen it a bit too!
Here's an update working on the shaders in maya and doin some lighting tests.
I cant get my specular maps to work on my sss material and also my normal maps give a crazy result...
i assigned the wrong material on half of the eyelashes as u see... hehe oh well
and here is what my normal map is doing :S
hey youre doing great. dont worry to much about comments. sometimes people are kinda quiet on the community. i think a lot of people look and like wht they see but just arent vocal about it. it would be nice if people were a litle more vocal but in any case pay no mind to it. just keep working hard pushing yourself as best you can. and like i said your work is looking good. keep it up. cheers
Yeah I stopped worrying about comments. I see stuff I like and don't comment. So I can see why there aren't a lot going around. Plus don't judge your work from the amount of attention you get in forums. You will just lose your way as an artist. Judge it by your own eyes and ambition.
I think the girls face could have a few more drastic angels. It seems a bit too soft for someone that can command that type of beast. Or at least work on her expression. Cause it seems a little too calm. Match the facial expression to the hand expressions. Don't be afraid to push the pixels. Save a Morph Target, try something out and switch back and forth to see if you like it. If not, then delete the Morph Target and try again. And again and again.
This is a huge moment that you are portraying here. She is raising a monster from a swamp. There's a reason why she is doing this. Is she evil? Is she good? And don't worry about getting every thing matched up with the painting. You have to translate it and sometimes the proportions are off from canvas to tablet. Might want to look at the anatomy of the shoulders. The textures and hand expressions are my favorite part of this. I always have trouble with hands. The textures are looking good. I would add mud to the bottom of her calves. Keep up the good work.
Really enjoying your Frazetta study... It's coming out great...
I wonder how the female would look if she were stepping into that pose...with one leg coming forward with her weight shifted to that forward moving leg...might give a forward thrust action that creates motion in her pose that leads into the big figure.
Maybe even have her upthrust arm shooting straight forward at a steep angle aiming at the big figure...Would give a dramatic/dynamic forshortening effect in here gesture and pose..Taking her out of that static stilled pose into a more dramatic action with a forward thrust in her gesture that leads into that big figure might really enhance the drama of the piece....Just a couple of thoughts that may or may not be useful to you...just entered my mind while viewing your study, and I thought them worth mentioning...
Anyway, keep going...like I said..it's coming out GREAT...
Looks great. Lots of detail on the undead piece.
I think her face can use a little more expression. She kind of looks like she could be reading a book.
Thanks for the replies guys and sorry if i was misunderstood, im not a comment junkie and i dont care about knowing if my work is good or bad.
What i care about is specific feedback that will help me improve my sculpts and art. So thank you again for taking the time to help me step it up!
loki_22: thanks for your kind words! dont worrt Im one of those people that never give up
DAnconia: Cheers man this is the type of feedback i need Yeah i definitely need to push that expression on the face but ive been scared to do it.. hehe its so easy for it to go wrong and its driving me crazy but im on it now!! Next update she ll be super strong-aggressive-adventurous
You are also right about her shoulder with all the smothing ive been doin she lost the volume and i didnt even notice it
Good point on the mud too! You re full of good ideas man thanks!
SpiritDreamer: Wow thanks thats some great advise! ive been stuck on the reference and didnt even think about going the extra mile and adding a more dynamic feel... Love the whole stepping forward approach! Definitely doing it! Thanks again!!
Killahpriest:Thanks, after the frazetta im going to work on teturing and rendering him!
hahaha yeah she kinda does i guess! Working on the expression right away!!!
Skullbeast: Thanks to you too for taking the time to do this mate! I did think about doing something more dramatic but it seems that all my detail ive worked hard on just vanishes and it kinda gets watered down in photoshop which i wasnt happy about. If only i knew how to do more effects in maya i think it would preserve much of what i dont wanna lose...
One more thing before i sign off!
Does anyone have any ideas of how i could approach water dripping from the ogre and the snakes tail to make it look like their actually interacting with the swamp??? i want the ogre especially to look like his coming up instead of just standing there holding a couple of trees, and i have no idea how to go about it!..