1. #31

    Default

    Truly amazing works here. Thanks for sharing!
    The graphics in game is prob the best I've seen in PS3.I'm loving the game so much, I beat the game 4 times in 2 weeks
    Really loving the co-op missions too.

    You guys really set a new bar on how game characters should look like.

    awesome stuff!

  2. #32
    Senior Member
    User Gallery
    Join Date
    Aug 2006
    Posts
    177

    Default

    amazing work! Can't wait to play this one! I am leading a crew doing some advergames here in Brazil, you guys inspire me a lot with this, unfortunately those advergames have like 2-3 months to be done, with a 6 guys crew... but we try hard to make the best of us in that timeframe... and internet games heve a ****y texture budget too... Congrats for the Game of the year trophy too! You guys deverve it for what i have seen till now!

    André Holzmeister
    www.animation.art.br

  3. #33
    Senior Member User Gallery
    Join Date
    Jul 2007
    Posts
    379

    Default

    superb!
    new wip thread
    *yeah_yeah_yeah*


  4. #34
    New Member User Gallery
    Join Date
    Jun 2006
    Posts
    20

    Default

    thanks everyone for all the kind words.

    Womball: as for flynn, his hair cards are fairly straight forward. if you look on the sculpt picture of his head you can see the cards. they range from 8 faces, down to two. basically just strips of polys flowing back.

    as far as texturing, it is nothing to special. it is just a large hair texture separated into a few different values, and a few different types of alphas to blend into the front and the back. After that its just getting the skull cap to somewhat match the color and texture as the hair. that is where it gets harder and you just have to play with it. you can also do things like projecting the photo into those area's to. but that can look weird at times.

    anyways, good luck, and thanks again everyone.

  5. #35
    Member User Gallery
    Join Date
    Jan 2008
    Age
    32
    Posts
    77

    Default

    Thank you very much i love uncharted 2 i hope we get more such great games from you guys. And i like the Character designs they look outstanding and they are very good animated.Unfortunately my Ps3 dies yesterday during a online session Uncharted 2.

  6. #36
    Senior Member User Gallery
    Join Date
    Feb 2006
    Location
    Reykjavik, Iceland
    Age
    31
    Posts
    697

    Default

    Great work guys! Congrats on making one of the best games ever.

  7. #37
    Senior Member User Gallery
    Join Date
    Nov 2007
    Location
    Houston, TX
    Age
    36
    Posts
    1,108

    Default

    Thanks so much for the matcap. Wonderful presentation and sculpting abilities.
    A man is solely restricted by his own words.

    ZBrush Sketchpad - Here
    Free Male Hero Ztool

  8. #38

    Default

    Great work! Loved the game and the gameplay and graphics really deserved the awards it got at the VGAs. The characters emoted really well so great job on designing, sculpting and animation (to the animators) on all the characters.

    Thanks for posting, will keep on eye on this thread!
    --
    http://www.tobbeo.net/

  9. #39
    Senior Member User Gallery
    Join Date
    Aug 2003
    Location
    Budapest, Hungary
    Posts
    106

    Default

    Amazing work from you guys, best characters in this gen IMHO.
    Big thanks for the insights (and the matcap), too!

  10. #40
    New Member User Gallery
    Join Date
    Oct 2009
    Age
    28
    Posts
    20

    Default

    Quote Originally Posted by Diamant
    thanks guys!!

    there are more images on all of our websites.. i'll post a couple wireframes here though..



    chloe_wire.jpg


    drake_head_wire.jpg


    here is the matcap that i made as well for the skin.. feel free to use it..
    skinmat2.jpg


    wayniac - the wigs ranged a bit dependent on the character.. Drake's hair is around 4k tri's.. chloe's is around the same..

    Drake's hair was done with a couple different alpha and texture cards.. really one alpha and texture map just different ones scattered.. nothing too crazy actually.. pretty standard..

    the in game renders do use a fake SSS shader.. its used for our cinematics and the game version uses a slightly dulled down version. It renders the skin to a separate target and does some magic there .. pretty amazing stuff actually. have to thank our graphics programmer John Hable for that one!

    time frame is a hard one.. things change so much here that things are really never done until the game is shipped.. if i had to put a time on a character, i'd say about a month and a half to 2 months.. but again, some were done with tighter deadlines, others changed so much that I'm not sure I could even put a time on it..

    our lod's were originally hand modeled.. it was annoying.. we then went with an automatic PM solution which is what you see in game.. Drake however never gets LOD.. except for multiplayer.. but single player is the high resolution model the whole time.. same model that is in the cinematics.

    the models ranged a bit as well.. drake was around 37k .. chloe was at 45k at her highest... each level of LOD was cut in half with 3 different levels. lowest being around 2500 poly's..

    DBriggs- I can try to go into our workflow a bit later.. if any of you guys will be at GDC i'm doing a talk which will cover a lot of that..

    sometimes I would texture the high poly before going onto the low poly.. however, this time around I tried a slightly different approach of sampling first, then texturing the low poly.. it works pretty well.. however, it makes it harder when big changes happen or when you need to show off the work.. I think next time around I will stick with doing everything on the high and transferring to the low..

    the hair is actually modeled full in Maya.. not zbrush.. I just bring it in zbrush to see how it looks on the full model.. but most of the time its tweaked after the low has been made..

    the skin again is a custom SSS material.. the texture maps are hand painted to work with the material.

    if I missed anything please ask again.. I'll try to go into more detail at a later time. in a little bit of a rush as I'm going on vacation in the morning



    by the way... I wanted to thanks all the character guys on our team.. I should have stated this above..they deserve it! so awesome job and big thanks to Hanno Hagedorn, Darcy Korch, Bryan Wynia, Corey Johnson, Judd Simantov, and Ryan Trowbridge. You guys kicked ass!!

    Also big thanks to the rest of the team at Naughty Dog.. Our work would be nothing without all of them!


    -Rich

    How do I convert that image into a Matcap?
    3D Character Artist
    www.chademond.com

  11. #41
    Senior Member User Gallery
    Join Date
    Nov 2007
    Location
    Houston, TX
    Age
    36
    Posts
    1,108

    Default

    First tutorial on this page teaches you how.
    Last edited by DAnconia; 12-19-09 at 07:52 PM.
    A man is solely restricted by his own words.

    ZBrush Sketchpad - Here
    Free Male Hero Ztool

  12. #42
    Member User Gallery
    Join Date
    Oct 2009
    Location
    Los Angeles
    Age
    43
    Posts
    70

    Default Wynia!

    Bryan your stuff is looking tight man! Great job! I'm so proud of you! You have grown so much! Congrats to the other dogs as well!
    http://monkeymuscle.blogspot.com/

    http://markdedecker.me/

  13. #43
    Senior Member User Gallery
    Join Date
    Feb 2008
    Location
    Norwich
    Age
    34
    Posts
    113

    Default

    I've already drooled over Rich's Cghub page - but I think it's worth repeating.

    Uncharted 2 is hands down the game of the year 2009 IMO.

    Not only does it looks amazing but it is the most fun I've had playing a game in years. My girlfriend has completed it 3 times.

    Brilliant work guys!

  14. #44

  15. #45
    Senior Member
    User Gallery
    Join Date
    Nov 2003
    Location
    santa monica
    Posts
    321

    Default

    double post sorry

Page 3 of 17 FirstFirst 12345612 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •