1. #856

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    brilliant as ever give a real insight into the strength of this new feature thank you!

  2. #857
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    What no ShadowBox?!! That's cheating :-)
    Fab videos Sir, thanks for sharing.

    P.S making the video large helps out us old folks keep up with the voodoo, appreciated.
    ......Nobody tries to be lah-di-dah or uppity--There's a cup-o'-tea for all.

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    Geert how god would I like to be this talented !!! Your 4R7 betatesting sheets keeps confirming it.
    Poor Frenchy Pilou won't be sleeping for a few days...
    My website - www.guixdechamp.com
    Big bang is nothing but a big displacement ...

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    Great to see your experiments are still going after all these years!

    As soon as I saw the preview of Zmodler, I thought, I bet Etcher makes a gun with this!

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    SKYWAYS128: Thank you!!!! well, I can thank Keyshot for those nice effects! -> the metal material is a standard Keyshot material and for the stones, I played a bit with different types of procedural noise and added a bit of translucency -> basically, some fiddling until I got something that looked ok. For the larger jewel, I added a stone texture. ZBrushh is awesome ---> someday... !
    Thanks for the explanation! Time for me to save up some pennies for Keyshot!

    Great work on the assault rifle, BTW. I've been studying those pics for a while now, and I'm still wondering where to begin doing sculpting like that!

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    earthtriber: thanks Simon! ZModeler + KeyShot = awesome --> still so much to explore

    boozie floozie: haha --> I think that ZModeler, especially with QMesh is a more "Hands-On" version of Shadowbox -> when I tested ShadowBox for gun modeling I did some tests with very low-res Shadowboxes to build my basic shapes . So glad you like the vids -> they are not very instructional, basically made them for my own entertainment (something hypnotising about those twisting flashing shapes... also, I'm very proud of the fact that I was able to get them at 1080p with a fairly good image quality - I'm really not that good with computers you know...) thank YOU Sir !

    boblebain: Thanks so much for your awesome comment Still much more to do Haha Frenchy will have a bit of work, I hope he's still up for it, since he has done such an extraordinary job in the past !

    dustbin1_uk: Hi Mark - thanks for stopping by -> yes still going after all these years, and will be for many years to come -> free time is sparse, but dedicated to working with the awesome ZBrush -> after all, ZBrush IS a piece of art in it's own right... right? Why am I always doing these weapons for testing???? I did do the jewels, accesories, some clothing etc with ZModeler, but never end up showing that work... probably my autistic brain... .

    SKYWAYS128: Yes, I would definitely look into purchasing Keyshot, that is, if you want realistic renders without having to spend too much time adjusting and combining layers in Photoshop -> and $249 is a great deal atm. I hope you got something out of the vids -> basically shows you that a bit of fiddling with extrude, move, bridge gets you somewhere along the way -> my luck that those weapons only have to look like they could work... .
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    something hypnotising about those twisting flashing shapes...
    I confess I found myself imagining a miniaturized Mr Melis riding on the back on top of the sculpt as if it was a mechanical bull ride.
    ......Nobody tries to be lah-di-dah or uppity--There's a cup-o'-tea for all.

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    love your work,organization and your attitude to share.
    I saw your videos and there are 4 to 6 steps that are the basic workflow( i guess) and repetitive...can you put that steps in some basic geometry so follow and practice with them(images or short video)?
    thanks in advance

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    Haha Frenchy will have a bit of work, I hope he's still up for it, since he has done such an extraordinary job in the past
    I guess he will (in fact I'm sure he will) He's always up to help the CG community, he has made thousands of translation for various software over the years. This man never sleeps, trust me !
    Moreover Pilou is one of those exceptionally kind people you rarely meet in your entire life. He deserves a lot of respect.
    My website - www.guixdechamp.com
    Big bang is nothing but a big displacement ...

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    boozy floozie: haha -> in a saloon where everything is constructed out of ZModeler shapes with bright polypaint colors (MineCraft -style?) -> ZModeler competition, the winner being the one who can ride his ZModel until it is completed -> haha awesome or nightmarish? ...

    andreseloy: thank you Sir , glad the vids are of some help! I'm not sure if I can find the time to put something together but basically:

    -Polygroup: spend some time getting acustomed to creating polygroups as they are key to isolate areas on which to apply an extrusion, move or scale: you can see in the vid that I don't use a lot of complicated techniques for polygrouping: I'm a bit emabarassed to say, that most of the time I create polygroups by clicking and adding poly per poly.... .
    -QMesh to do quick extrusions or punch holes
    -Extrude
    -Insert edges to create extra geometry
    -delete poygons and bridge edges
    -You can also see that I use a lot of masking when I move parts of the model -> that's a workflow that I have become accustomed to and I use a lot -> Mask the points that I don't want to move and then use Transpose to move, scale or rotate.

    --> My best advice would be to start on a simple project and study the basic actions and see how far you get --> you will start to add new techniques or try out new variations as you go along -> this way, you will be able to build a basic workflow which you can expand when moving on to other projects.

    hth

    Boblebain: "Moreover Pilou is one of those exceptionally kind people you rarely meet in your entire life. He deserves a lot of respect." -> so true





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    Hey Geert, awesome stuff as usual :-)
    Just had a look at the vids, very inspirational - thanks for sharing

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