Low detail!?! This looks amazing! I love the eye and nose area and overall smoothness of the muscles. Are you planning on adding fat and and veins? If you do either I would make them separate subtools.
womball: Thank you so much for visiting my thread and the nice comment! ! Regarding the low detail, I was referring to the skull rather than the muscles, will post some pics later to clarify! I am planning to add fat, veins and polypaint, but I don't know how long it's gonna take me cause there's so much work left on the muscles and bones... !
Captain Sensible: Thank you for the nicest comment ever! Made my day ! But then again, you upped the pressure, cause if you're gonna use it as reference, I'd better double and triple check my sources... !
Captain, too bad you didn't make the top 10... that's what I hate about contests, eventually, "someone" has to make a rather limited selection... ! Nitrate is so cool! (Will never forget the "hands" post, awesome!) !
Karthik.AL: Thank you so much for the nice comment, altough I suspect that you don't really need to study anatomy ! !
Captain Sensible: I think I need to clarify a bit on what I said about the "hands post": At contest time I was goin' back and forth between my head sculpt and a hand sculpt I'm working on, so I'm pretty focused on hands as well, so a gloved hand holding a gun might not be special to you, but it is a big deal to me!!!!!
I viewed your thread again. And I have new questions for you :
Have you made everything by yourself? The skull? And the teeth? Is it all Zbrush work? And how did you manage to model over the holes in the skull (jaw-joint area) Sorry ! I´m curious as always.
Moni-Poroni: I'm glad you asked, cause I'm very proud of that skull! I modeled it myself from scratch in C4D (simple polymodeling, could be done in any modeling program). But I put so much time in building the mesh completely out of quads, with holes from the mouth to the nose etc. I subdivided it once, and then put in some finer holes (in the eye cavities and bottom). Next I exported the model to Zbrush for sculpting. Subd levels are still relatively low as is the detail: when I was modeling and sculpting it I was still working on a low spec laptop without tablet (all done with mouse pad). My reference came from several medical and artistic anatomy books, as well as a plastic cast from a real skull. If you have more questions, just ask!
Captain Sensible: will post the hands but... so little time ... . BTW if you feel Nitrate is half done, please finish her, she's your baby after all !
Great update! I love this WIP pics!
I really like threads like yours because you show so much of your workflow.
Thanks for sharing!
And thanks for answering my questions.
But there´s still one thing I´d like to know--
How did you make the muscles? And the nose?
I saw your pics on the first page (how you´ve made the details)...
but I´m talking about the muscles and the nose generally...
SolidSnakexxx: thank you so much for dropping by and the great comment; it really keeps me going! !
Captain Sensible: thanks man! I'm already lookin' forward to the Nitrate update!
Moni-Poroni: Thanks for the nice comment. So many great artists share their techniques on ZBC, I learn so much from them. This is why I am gladly sharing my workflow: I owe ZBC and the people that show interest in my work at least that much. So, thanks again, Moni!
wethand: Thank you for checking out my worx, I'm glad you like it! See ya later, man! !
betaone: Hi there! thanks for the nice comment! !
definitely_maybe: Thanks for revisiting my thread, I'm glad you like the skull, (cause something tells me you got a sharp eye! ) Again, I really love the worx on your new website, www.ashwin3d.com. !
Etcher_Sketcher_Theatrum_Anatomicum_Post_005: “Reverse Anatomy Sculpt of a Classic Sculpt”
CWCID: the worx of many artists on ZBC made it clear to me that anatomical studies are crucial if you want to improve your sculpting or drawing skills:Ryan Kingslien, Zack Petroc, Alex Oliver, Scott Spencer, Scott Eaton, Nick Zuccarello, Arran Lewis, … . Did you see how an accomplished artist like threetails used this method to build up his Witiko sculpt (superhero contest)?Also, check out the works of Intervain (speedy models) PSTCHOARTand anguyen: they really keep me humble and with both feet on the ground! And many more (but there’s too much info on ZBC, I still haven’t seen everything, so: please let me now which threads I am missing!). I owe a lot as well to anatomytools.com (Freedom Of Teach): I purchased Andrew Cawre's Human Anatomy Male V3. It helps me a lot.
So, Moni, you asked about the nose and the muscles, I’ll explain how I did those, but I’ll give you a quick overview of how I tackled the entire sculpt. Keep in mind though that this “reverse anatomy sculpt” is not a good way to study anatomy imo. When you want to study anatomy, start with a skull, sculpt muscles on top of that and add skin last. That’s the way I study anatomy (see CWCID).
I’m doing this “Reverse Anatomy Sculpt of a Classic Sculpt” because I never saw it somewhere else before (Take note: I don't mean anatomy sculpts, I mean "reverse" anatomy sculpts of existing pieces / if someone has seen this before, please let me know!) I think it would be good reference and study material for artists/students, if you have acces to the original sculpt or plaster cast (which I have). I’m gonna have the reverse sculpts printed out when they are finished, so I can put them next to the original.