1. #76

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    Gruesome! Looking good!
    Threads: * - * -* - * - * - * - * - * - * - * - * - * / Tuts: * - * - * - *

  2. #77
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    Wow...that's looking mighty gruesome...and cool.

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    Always have to love gory! How far to you plan on taking him??
    Lead Character Artist @ Rockstar Games Toronto

    Artstation - https://www.artstation.com/artist/gregs
    CG+ - https://gregstrangis.cgplus.com/


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    Hi Marsyas! Thanks for checking out the updates! But, come on man, gruesome? It's just anatomy !

    Hi SolidSnakexxx! Hey man, I'm so glad you could find the time to check the updates and post a comment, glad you like it and thanks for the energy boost! !

    Hi GregStrangis! Thank you so much for taking a look at my sculpts, glad you like them, but "gory", c'mon man, this is some serious anatomy study !!!! ! I'm planning on taking him all the way: veins, glands, fat deposits, polypaint (probably finishing him end 2012...)

    So, I hope I'll be able to post some updates and/or new worx next week!
    Thanks again for all the nice comments!

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    Yo man, Etcher, your stuff always please and inspire me....Look forward to your next

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    I definitely couldn't be a surgeon Great stuff you've got here man

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    I think I can visit your thread again- the bloody pics are on the other page.
    Nice to hear you´re planning a new update.
    Hope you won´t let us wait tooooo long!

    Have a nice weekend!
    I hope we´ll all have plenty of time for Zbrush.

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    Bryzol: thank you so much for taking the time to check out my thread, glad you like the sculpts! Well, I'm not sure if I could be a surgeon either, but then again, it's just human mechanics, right ? !

    moni: Ok, I got the hint, I will repost the bloody ones on this page! ! Working hard on the update/ new stuff, hard to find the time though: gotta' get some garden work done, take one of the kids to soccer match,... . But slowly getting there. Have a nice (Z)weekend! !

  10. #85

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    loving the anatomy sculpt, was thinking of doing something similar myself but the thought of it is daunting. good job man.

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    darrenw: Thank you for the nice comment! quote:"was thinking of doing something similar myself but the thought of it is daunting" You are sooo right about that man! I'm gonna' throw a party when the anatomy sculpts are finished!

    Moni: stop pushing me! !

    Ok time for updates! Taking a break from the anatomy stuff (need fresh eyes man!) to work on ... some more anatomy ! Needed to draw some looser stuff - want to do a full figure sculpt. Did some initial sketches.

    AXL_Post_#001:

    Axl_Post_001_Thumb.jpg

    Axl_Post_001_Page_001.jpg

    Axl_Post_001_Page_002.jpg

    Next update: basemesh and initial sculpt. See Ya!

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    First -- great to see a new update! .... without blood.

    Garden work..hm...you should have dogs like mine -- so there would be no more grass or flowers to worry about. Only mud. Haha

    Ok... back to your update -- Wow..your drawing skills are FANTASTIC!!!
    Unfortunately I have no artistic background...
    I watched some music videos on youtube..and accidentaly I saw a Zbrush turntable movie.
    I was immediately under a spell.. ehm... z-pell.
    Well...unforunately I had nothing to do with computers before (only music..and google or e-mails ).
    Nevertheless... I ordered my Zbrush license.
    I haven´t been interested in art before.
    It´s a shame I know.

    But Zbrush opened my eyes.

    I love ZBC and all the nice people here -- like you!
    And your work is truly inspiring!

    Can´t wait to see the model!

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    Love the sketches you have here.. would love to see it gets realized as ZBrush model!

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    neat sketches, are the feet supposed to be almost twice as big as the head?

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    Hey, Etcher... these sketches are great. As someone who's done a lot of modeling from OTHER PEOPLE's concept art I can say they provide more than enough information for a solid translation into 3D.

    More than that though, you've provided some actual personality with the hip/shoulder placement, overall balance and head angles. This is something often absent from a more "technical" concept. Nice work.

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