1. #16
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    Quote Originally Posted by locusta
    First, may I ask You why You still use Zbrush 2.0? You know that You can upgrade for free?

    Second, You have to swap your texturemap before exporting. It look wrong then in ZB, but right in other 3D application. Must be swapped the V.

    Hope it helps You.
    Hello, I now downloaded zb 3.5 with it's really improoved features. I do not know how to swap a texturemap but I will look for it.

    Thank you.

  2. #17
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    I now managed the texture to appear in zbr 3.5 interface as shown on poser 5 screenshots. But painted in zbr 3.5 texture from polypaint menu, it still remains random in poser 5.

    there was no "swap V" menu, so I tried for all options shown in the texture menu.

    The morphing is not really proceeding. poser 5 now shows no more gaps instead of spheric morphing but locates bones somewhere in a non-hirarchy from center of bone 1. Looks like terminator 2

  3. #18
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    Edmontosaurus annectens:

    z Edmontosaurus 001.jpg
    z Edmontosaurus 02.jpg
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	z Edmontosaurus 001.jpg 
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  4. #19
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    Theese are new images based on further critics and anatomical studies of theropod dinosaurs.


    First, there is a new Allosaurus fragilis, scaled to full size, showing itīs original lacrimal horn decoration, taken from a not eroded specimen image.

    Allosaurus fragilis 001.jpg
    Allosaurus fragilis 002.jpg
    Allosaurus fragilis 003.jpg
    Allosaurus fragilis 004.jpg
    Allosaurus fragilis 005.jpg
    Ceratosaurus nasicornis was built from just a few images, so the skeleton may vary from this illustrations.

    Ceratosaurus nasicornis 001.jpg
    Ceratosaurus nasicornis 002.jpg
    Ceratosaurus nasicornis 003.jpg
    Ceratosaurus nasicornis 004.jpg
    Ceratosaurus nasicornis 005.jpg

    Cryolophosaurus ellioti with the lights not as nicely placed, but built from skeleton.

    Cryolophosaurus ellioti 001.jpg
    Cryolophosaurus ellioti 001a.jpg
    Cryolophosaurus ellioti 002.jpg
    Cryolophosaurus ellioti 003.jpg

    And there is Tyrannosaurus Rex in a few varieties. The first is inspired by the Senckenberg museum specimen.

    Tyrannosaurus Rex 001.jpg
    Tyrannosaurus Rex 002.jpg
    Tyrannosaurus Rex 003.jpg
    Tyrannosaurus Rex 004.jpg
    Tyrannosaurus Rex 005.jpg

    This is a lacrimal horn reconstruction of what T. rex might have looked like. Skull shape is inspired by the CMNH Skull specimen.

    Tyrannosaurus Rex b006.jpg
    Tyrannosaurus Rex b007.jpg
    Tyrannosaurus Rex b008.jpg
    Tyrannosaurus Rex b009.jpg
    Nanotyrannus or a subadult T. rex specimen. I like the theory with the jaws growing to a deeper and more massive appearance in adult specimens.

    Tyrannosaurus rex Jane 001.jpg

    The "Sue" specimen with the skull reconstructed as seen on display in Field museum. But the original crushed skull had a different shape. My reconstructionīs top view quite looks like an aligator.

    Tyrannosaurus Rex Sue 001.jpg
    Tyrannosaurus Rex Sue 002.jpg

    The images now posted are showing all dinosaurs with their palms now facing each other. The feet are a bit too long but I changed it with Cryolophosaurus. The feathers I was suggested to add, I think, aquire further software. I found how to add a beard to a human figure but no feathers. Needs lots of tim eto render. I'm working on it. The skins are low resolution but feature an improved look when compared to last series. This is subjekt to creating them without painting on the model.
    There are no herbivore dinosaurs, this time, as I installed zbrush3.5, where I was no longer able to create a texture map, painting in zbrush. It only sometimes works and therefore, I need further instructions on the interface. But the polycount offers a lot more power with the new version of zbrush. Poser5 still breaks structure with autogroup. Does somebody know a software that does not break the structure without programming any detail?

    Theese images now lack of contrast on my actual screen. Other settings than the screen I am working on.
    Last edited by fj8e5la; 07-28-10 at 01:28 AM.

  5. #20
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    Here is a new lacrimal view of Tyrannosaurus, inspired by the AMNH 5027 specimen:

    Tyrannosaurus rex lacrimal 003c.jpg
    Tyrannosaurus rex lacrimal 005c.jpg
    Takes about half an hour to render one of theese images. I now did the necessary changes to it's feet. They are using a higher resolution.

  6. #21
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    Here is again, what my computer is able to render:

    Tyrannosaurs rex with lacrimal n1.jpg

    A scaled view of several images of theropod species from the thread (inspired by an illustration in a "GEO" kind of magazine along with an article about the excavation and CT estimated brain size scans of Nanotyrannus l.), I am currently working on:

    Theropod scaled chart 01.jpg

    Theropos scaled chart 02.jpg

    I took the lacrimal horns of Nanotyrannus l. and transfered them on Tyrannosaurus r. So it can resemble the maybe subadult specimen. Unfortunately, 500 KB is maximum image size for upload. So I had to cut the chart into serveral pieces. There are several new specimens with a lower resolution placed in the image after the computer was no longer able to render them in a higher divided stage. This is sometimes jumping to the main forum's headline when editing images. Please excuse this.
    Last edited by fj8e5la; 09-01-10 at 12:54 AM.

  7. #22
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    Excellent..but get some scale texture on these suckers...dont be afraid of the alpha
    Link to my web site

    Seeking work

  8. #23
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    Impressive! I have to try a dinosaur some say.

  9. #24
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    Thank you.

    The alphas will not work on this resolution. Therefore, I need more polygons. But that will not work fluently on my computer. Already starting to stop when rotating a model of this resolution. Sometimes, I have to clean the screen with rotating parts from views sticking to the workspace.

    I noticed a lot of people drawing dinosaurs take reference of the Jurassic Park Trex with its extensive eyebrows/horns, whatever. But I did not find any fossil showing theese expansions above the orbital fenestra. Does somebody have further information on this topic? The mentioned feathers in theropod species are suggested to appear only in small species and disappear with increase in body mass.

    The images appear clear on a contrast screen and a bit with a lack of contrast on this laptop's screen and a wacom cintiq. They show too much contrast on an Eizo screen. I don't know how they will appear on other screens. I now did the detail work manually without dividing resolution.
    Last edited by fj8e5la; 08-22-10 at 07:14 AM.

  10. #25
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    Several new Theropod scaled charts:


    Theropod scaled chart 01.jpg

    Dromaeosaurid species are shown without feathers in order to see a clear shape and place those over each other.


    Theropod scaled chart 02.jpg


    Seems as I can`t edit the former post afer a period of 2 weeks.
    Last edited by fj8e5la; 09-04-10 at 12:20 AM.

  11. #26
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    Here is some problem, I mentioned. I this time started with a zspeheres and zsketch of a protoceratopsid which took quite a time.

    I was able to paint a simple texture on the tool in zbr 2 using "draw" and "rgb". But now with zbr 3.5 and 4, doing the same, there will be no color on my planar map. Spherical, cylindrical and tiles will look different when creating texture map from polypaint but allways appear in random pattern with the texture "on" in the right menu bar.

    Protoceratops workflow and painted.jpg

    There is no way to paint on this. Can somebody help me?
    Last edited by fj8e5la; 09-06-10 at 09:02 AM.

  12. #27
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    Hmm. Not sure. Are those renders in ZBrush or an external App'?

    One possibility..ZB 3.4 and 4 use a different method to manage multiple
    textures on subtools.

    You have to select (or create) the texture you want to paint on in the
    "Texture Map" menu. 'Then' use Projection Master to paint onto the texture.

    When you are done, you have to use the 'Clone Txtr' button (same menu)
    to clone the texture back to the Texture panel on the left before exporting
    or saving it.

    G.

  13. #28
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    This is zbrush. I will report, when sucessful.

  14. #29
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    Well it looks like you've already painted it but your problem is taking the polypaint and turning it into a 2d texture map. You probably just need to UV map the object. Use the UVMaster plug-in for ZBrush on the model and then, after you've done that, try creating a texture map the texture from poly paint way.

  15. #30
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    Thank you for the advice.

    I was able to apply the texture on the tool now includig export to other app's.

    The image shown uses a low resolution compared to former posted theropods.

    Protoceratops andrewsi 001 shown to scale 2.jpg

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