1. #1
    Member User Gallery
    Join Date
    Aug 2004
    Location
    Lytham, United Kingdom
    Age
    28
    Posts
    71

    Default Ella - Realistic female character [Nudity]

    I used zbrush extensively for reshaping and creating morph targets, sculpting of the body in high resolution and texture painting. The model was designed to be a realistic female, around 25-30, for sale through my company.
    The breasts might look odd when nude, as they are designed to fit inside the swimming costume.

    Ella.jpg

    Ella1.jpg

    Ella2.jpg

    Ella3.jpg

    36DTogether.jpg

    Ella-0.jpg

    Ella-0b.jpg

    Large full body image:Download

    Turntable Movie: Download

    Thanks.

    Hope you enjoy.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Ella2.jpg 
Views:	202 
Size:	62.6 KB 
ID:	168317  

  2. #2
    Senior Member User Gallery
    Join Date
    Dec 2006
    Age
    31
    Posts
    1,492

    Default

    Fantastic work. Nice attention to anatomy over all. Textures look great too. Really like the renders.
    The hands seem a bit to strong though.
    Portfolio
    My Blog
    ..Now available for freelance..

  3. #3
    Member User Gallery
    Join Date
    Aug 2004
    Location
    Lytham, United Kingdom
    Age
    28
    Posts
    71

    Default

    Thanks a lot Brett.

    Here is a grid of the textures used. Much of them used more than once in different channels and color corrected.

    Textures.jpg

  4. #4
    Senior Member User Gallery
    Join Date
    Oct 2004
    Posts
    1,427

    Default

    Nice work. Im working a simular project myself. A couple of things that I feel would finish her off would be the spec or reflection values on the body, most noticable on the forarm and breast.

    I would also do a little more work on the forarm, and inner bicep. Other than that you seem to have a nice ballance of sss, and lighting.


    What renderer are you using?

  5. #5
    Senior Member User Gallery
    Join Date
    Aug 2008
    Location
    Kent, UK
    Age
    32
    Posts
    1,194

    Default

    Fantastic work! I agree the hands look quite big. Do you have a wireframe too?
    Chris Curtis

    ~ Looking for work ~

    2011 Modeling Reel
    Website

    Sketchbook

  6. #6

    Default

    VERY cool work!
    Best regards, Selwy

  7. #7
    Member User Gallery
    Join Date
    Aug 2004
    Location
    Lytham, United Kingdom
    Age
    28
    Posts
    71

    Default

    Thanks Tez, Cap and Selwy

    Good luck on your own project Tez, let me know if I can be helpful.

    I agree the spec and reflection values certainly look a little out of place on her forearm and breasts where it's a bit too strong and shiny. I certainly need a break from her now, but after my current project i'll come back and decrease the size of her hands, perhaps make them more ladylike and fix the spec.

    Also, I agree, arms are by far my most weak part anatomically, and I think a rework of the biceps/forearms would be good.

    As requested here is a wireframe.

    Ella4.jpg

  8. #8
    Senior Member User Gallery
    Join Date
    Aug 2008
    Location
    Thailand
    Age
    45
    Posts
    1,073

    Default

    Beautiful realistic anatomy

  9. #9
    Senior Member User Gallery
    Join Date
    Sep 2004
    Location
    Australia, Brisbane
    Posts
    285

    Default

    nicee, looks good apart from the odd crit.

    Your skin is little waxy on body tho, you need to correctly paint your sss maps and use more weight maps to correctly scatter skin effects or could be just too much spec and not enough reflection with more breakup up of your spec/ref maps.

    Also bit of AO will help if you dont already have one.
    Last edited by Kravit; 11-26-09 at 06:08 AM.
    ***9642;***8971;Mike Nash***8970;***9642;
    ***8718;Available for Freelance/Full-time***8718;


  10. #10
    Senior Member
    User Gallery
    Join Date
    Sep 2005
    Location
    Toronto
    Posts
    1,629

    Default

    I do like that face render a lot - my crits would be that her hands are huge for a woman - definitely male also the way you make the breasts attach to the clavicle almost is not anatomically feasable - the breast muscles have a different dirrection and the female is only different from a male in that she has fat tissue of considerable size heheh, it's not hanging from clavicles
    Nice texturing and shading, too!

  11. #11
    Member User Gallery
    Join Date
    Aug 2004
    Location
    Lytham, United Kingdom
    Age
    28
    Posts
    71

    Default

    Thanks Nattawat_OBBI

    Hey Kravit, thanks. I appreciate the crit, and I agree. The SSS maps could be scattered a bit more accurately. Perhaps I need to paint areas like the collar bone/clavicle differently to more fleshy parts. Good call, and I'll sure to do that in future.

    Thanks Intervain, you are absolutely right about the hands!, What was I thinking ? Thanks for the crits on the breasts also. I created more anatomically correct smaller breasts but the particular client I did this model for wanted large ones. I can see the innacuracies now, and hopefully I can get them fixed soon. Thanks again.

  12. #12
    Senior Member
    User Gallery
    Join Date
    May 2006
    Location
    Sweden
    Age
    21
    Posts
    2,128

    Default

    Wow, that looks amazing
    New Sketchbook! (with a new free skull on page 1!)

  13. #13
    Member User Gallery
    Join Date
    Aug 2004
    Location
    Lytham, United Kingdom
    Age
    28
    Posts
    71

    Default

    I'm fixing the issues and i'll post a new version tonight

    Thankyou santis. All your comments give me great encouragement!

  14. #14
    Senior Member User Gallery
    Join Date
    Jun 2007
    Posts
    469

    Default

    subsurface scattering PURRFECT!!!

  15. #15
    Senior Member User Gallery
    Join Date
    Oct 2004
    Posts
    1,427

    Default

    Good luck on your own project Tez, let me know if I can be helpful.
    Jharford, Thanks, I certainly will let you know.

    You certaily have great skills shown in this, I know just how hard it is to get the ballance, and your not far out. One other area that stands out to me is the frontal, and the Parietal bone of the cranium, they look a little to high, unless thats part of the hair geometry. Keep at it.

    Look forward to the tweaks later on.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •