1. #1

    Default KonginChains Art Collection

    As for my debut blog and just for something i would put next to my blog header
    I decided to make a character that would visually represent my name, “KonginChains”,
    so i thought of making this monkeyman prisoner bust…

    ZBC1.jpg

    kong_cangue_main.JPG

    kong_cangue.JPG

    kong_body.JPG

    Hope you like, C & C welcome!

  2. #2
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    Default

    Awesome sculpt man...
    Wish as good as you...
    Will you color this???
    - Still seeking for employment -

    Visit my thread(s) below, waiting for any comments and critiques

    Kayla (WIP) - My first thread
    Nico (Portrait)

    Thanks


    My DeviantART
    E-Mail

  3. #3
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    Default hai friend

    nice sculpting guy...wood seems to be no way to open it...better to make it locked by some thing...love to see it textured....nice

  4. #4
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    Nicee!! very good work overall, specially in the hands!

  5. #5

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    thanks for the comments, yes i will texture this.

    @ mohamed : good point there, i guess he's trapped there forever lol.

  6. #6
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    Great start! I look forward to seeing this develop.
    Life Is The Temporary Break Away From Nothingness.

  7. #7

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    This is a sculpt from my next gen character WIP, you can view the lowres at my site. I think the sculpt transferred to the normals pretty well.

    mercenary_sculpt.jpg

    mercenary_sculptfinished.jpg

  8. #8
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    really nice work! can u change the shader, it shld look even better.
    http://knaidu1977.cgsociety.org/gallery

    Zbrush sketchbook

    Wise men learn more from fools than fools from the wise

  9. #9
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    Really really nice indeed!! Congrats!

  10. #10

    Default

    Just recently I wanted to test out the incredible convenience that zspheres2 brings to the workflow and i was immediately hooked to the tool and next thing you know I came up with this creature bust. It pretty much ended up looking like a mutated dobby or something, I was basically making it up as i went along. Now that it's there, I might as well finish it. Still needs a lot of work and refinement, and probably more ideas. So far It's about 10 hrs of work.

    mutateddobby_WIP.JPG

    C & C welcome..

  11. #11

    Default

    head_thb.jpg
    Here is a recent next-gen game character i'm starting. I'm planning to do a game version for the entire body and outfits of the character, but I want to also do a high cinematic quality render just for the head closeup using displacements maps/mentalray FG and such... really hope to get critiques on this one.

    guy_head_render.jpg
    Last edited by KonginChains; 05-24-10 at 06:05 AM.

  12. #12

    Default

    Hi, i recently joined a boss sculpting contest over at cgsculpt.org, although the contest has come to a close, i'm still not done with my works yet. So i am posting the progress shots here in this thread.

    zbr_thumb_bossbattle.JPG

    front_update.jpg

    frontupdate2.jpg

    front_update.jpg

    backupdate2.jpg

    backupdate_R.jpg
    Last edited by KonginChains; 09-20-10 at 12:11 AM.

  13. #13
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    Default

    That scorpion boss thing is awesome!

  14. #14

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    Here are some progress shots, I still have to put nails for the lion, put hell of a lot more wires into the monster's body and the machine, and of course a killer pose and polishing the hardbody details.

    closeup_almostdone2.jpg

    closeup_almostdone.jpg

    frontfullbody2.JPG

    frontfullbody.JPG

    sidefullbody.JPG

    backfullbody.JPG

    back_closeup.jpg

  15. #15
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    really like the hardsurface and anatomy merging...the feet, lower legs feel a bit rushed compared to the details of the scorpion tail and head...well done regardless...the tubes extruding from the stomach seem a bit out of place and possibly overkill, but that's just my two cents

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