As for my debut blog and just for something i would put next to my blog header
I decided to make a character that would visually represent my name, “KonginChains”,
so i thought of making this monkeyman prisoner bust…
![]()
![]()
![]()
![]()
Hope you like, C & C welcome!
As for my debut blog and just for something i would put next to my blog header
I decided to make a character that would visually represent my name, “KonginChains”,
so i thought of making this monkeyman prisoner bust…
![]()
![]()
![]()
![]()
Hope you like, C & C welcome!
Awesome sculpt man...
Wish as good as you...
Will you color this???
- Still seeking for employment -
Visit my thread(s) below, waiting for any comments and critiques
Kayla (WIP) - My first thread
Nico (Portrait)
Thanks
My DeviantART
nice sculpting guy...wood seems to be no way to open it...better to make it locked by some thing...love to see it textured....nice
GOD is greatest.....
MY PORTFOLIO
http://raoof.cgsociety.org
FREE ZBRUSH MATCAPS AND MODELS
FREE RENDER SCENE SETUP
Nicee!! very good work overall, specially in the hands!![]()
thanks for the comments, yes i will texture this.
@ mohamed : good point there, i guess he's trapped there forever lol.![]()
Great start! I look forward to seeing this develop.
Life Is The Temporary Break Away From Nothingness.
This is a sculpt from my next gen character WIP, you can view the lowres at my site. I think the sculpt transferred to the normals pretty well.
![]()
![]()
really nice work! can u change the shader, it shld look even better.
http://knaidu1977.cgsociety.org/gallery
Zbrush sketchbook
Wise men learn more from fools than fools from the wise
Really really nice indeed!! Congrats!
Just recently I wanted to test out the incredible convenience that zspheres2 brings to the workflow and i was immediately hooked to the tool and next thing you know I came up with this creature bust. It pretty much ended up looking like a mutated dobby or something, I was basically making it up as i went along. Now that it's there, I might as well finish it. Still needs a lot of work and refinement, and probably more ideas. So far It's about 10 hrs of work.
C & C welcome..
Here is a recent next-gen game character i'm starting. I'm planning to do a game version for the entire body and outfits of the character, but I want to also do a high cinematic quality render just for the head closeup using displacements maps/mentalray FG and such... really hope to get critiques on this one.
![]()
Last edited by KonginChains; 05-24-10 at 06:05 AM.
Last edited by KonginChains; 09-20-10 at 12:11 AM.
That scorpion boss thing is awesome!
really like the hardsurface and anatomy merging...the feet, lower legs feel a bit rushed compared to the details of the scorpion tail and head...well done regardless...the tubes extruding from the stomach seem a bit out of place and possibly overkill, but that's just my two cents