cool works5 star
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cool works5 star
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cool...the details and renders looks awesome....![]()
Pretty awesome detailing, can you show the low poly wireframe and your uv's please
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My Thead ( Teenage Mutant Ninja Turtle, Centaur and other)
2011 University graduate looking for employment![]()
Practice, practice, practice. Every skill is perishable,. Only by constant practice will you be able to hone your craft.
Last edited by KonginChains; 08-24-11 at 07:14 AM.
Last edited by KonginChains; 08-24-11 at 07:17 AM.
Can you list the map you have used for the low poly, I cant work it out fro the way you have presented it :S . The only reason I ask is because looks like you have used to many for a games character
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My Thead ( Teenage Mutant Ninja Turtle, Centaur and other)
2011 University graduate looking for employment![]()
Practice, practice, practice. Every skill is perishable,. Only by constant practice will you be able to hone your craft.
i know i used too many maps for a game character, but i deliberately did it for presentation and upon client request to give him that many maps. but probably in the game they would've just used about 2 1k maps for the character overall.
The maps i used for paintball outfit was one 2k map for shirt, another for pants. Then one 1k map for gloves and another for cleats. then another 2k map for arms and head.
The thing is you say that you tried to match the quality as much as you could to the quality of EA characters in NBA and NHL games but those would have had a maximum of two texture maps 1024 for the body and a 1024 for the head.
The model is pretty awesome but you can't try and match the quality when you are using twice as much texture space
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My Thead ( Teenage Mutant Ninja Turtle, Centaur and other)
2011 University graduate looking for employment![]()
Practice, practice, practice. Every skill is perishable,. Only by constant practice will you be able to hone your craft.
yup, that's what i meant. for the game, they combined my 4 texture maps and made it into 2 1k maps only. one for the head, and one for the body. I cannot confirm this though since i am not in charge of the shading of the character, i was just tasked to do the modeling/texturing only.Originally Posted by Sparky3d
Oooooooh I see![]()
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My Thead ( Teenage Mutant Ninja Turtle, Centaur and other)
2011 University graduate looking for employment![]()
Practice, practice, practice. Every skill is perishable,. Only by constant practice will you be able to hone your craft.
just playing with dynamesh... Here is mr jingles..
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Last edited by KonginChains; 05-08-12 at 01:55 AM.
Hey. Nice work on the anatomy. Very cool expresion.
Somehow I like the hands most. Good job on that
My Sketchbook - please visit and leave me some C&C to help me immprove myself
here is mrs jingles. still have to fix up a few more things, also the fingers were fused from the dynamesh, will give her a new hand in the final.
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Last edited by KonginChains; 08-02-12 at 12:38 AM.
was testing mudbox 2013 the other day. final polished sculpt done in zbrush though.
Here's to my new male base mesh.
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