I'm really enjoying the game and the character models turned out great. At certain times of day in-game, you lose some details but my PS3 is just loving it. Great work Nick!
I'm really enjoying the game and the character models turned out great. At certain times of day in-game, you lose some details but my PS3 is just loving it. Great work Nick!
Fantastic job Nicolas, and really impressive amount of work! Everything looks very consistent and neatly done. I'd love to hear some words on your modeling and texturing workflow, after so many models I bet you have a killer procedure
Congrats on the game, it seems to be one of the top releases this year and I'm really looking forward to play it.
Kudos and congratulations! Thank you for the wireframes, you know, it never ceases to amaze me what is possible in low-poly work. Thank you for sharing your art with the community - you are an inspiration!
Top row, top, top row!!! Nice Nick!
Great job man.
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http://www.tobbeo.net/
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http://www.tobbeo.net/
outstanding![]()
3dminkin.blogspot.com
I really admire your work, well done!
great work on that game man
gotta try it out![]()
Thank you very much everybody for your comment and kind words.
some individual reply:
Intervain: thank you magda, that's one of my favourite too:
O/MI : it took about 8 days by model half of the time for modeling and the other for unwraping/backing maps/texturing .
grom : the map resolution are 2048*1024 on those renders for the body and 1024*1024 for the head.
In the game the textures are reduced by half and the head are even reduced at 256*256 for the guys of the crowed.
the textures are mainly photo-based with a occlusion pass on top of it. There is also obviously an hand-painted pass
for some stuffs like some shadows/dust/scratch/ornements etc.
Disco Stu: yes about a day by head sometimes less sometimes half a day more depends of the complexity of the texturing.
ISK-86: yes everything from modeling to texturing, that include the hires version obviously.
Teyon: thank you man glad you enjoy the game
undoz: thank you dude , the workflow is pretty standard nothing unusual or secret.
pOiNtPuShEr: ahah danny thanks man ^^
Kupo: thank you jason.
Here are a few more images, i will add a couple other later need approval first.
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Lead character artist - Blur Studio
http://nicolascollings.com/
Ubisoft work
Assassin's Creed Brotherhood
Assassin's Creed 2
Great work, these look fantastic! I'm really looking forward to playing it after I can afford to get it.
Great stuff! A lot lower poly than I would have thought.
I'll be picking up a copy for sure!
Excellent stuff, ncollings. Very cool works!
The Queen and Her Groom: http://www.zbrushcentral.com/showthr...-and-her-Groom
Lady of Naga - A Digital to Bronze Art:http://www.zbrushcentral.com/showthr...5-Lady-of-Naga
Fantastic low poly work! Really like the heads too. I haven't played Assasin Creed 1 or 2 yet. I'm saving those for clothing reference.
Great work. Thanks for sharing.
Guillaume Tiberghien
Portfolio
i love assassins creed 2, amazing models throughout. love it all.