1. #76
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    Thanks guys!

    oofnish: The mole got inverted somehow on the normal map, since it's just a test render, I didn't fix it, but I'll have to look into it for the final render.

    EricShawn: Ha I keep pushing back the moment I have to do the hair, Hair and fur in just to crazy for me to get it working. I'm going to go with planes and alphas, I think, but gnark do I hate doing hair.

  2. #77
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    she's lovely, boney, but that's just how she is; great work edrice!

  3. #78
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    Excellent thread full of beautiful pieces

  4. #79
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    Thanks mate!

  5. #80
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    Haven't posted in a while.

    zbrush.jpg

    Here's my latest piece. Based on an awesome sketch by Sam nielsen.
    http://artsammich.blogspot.com/

  6. #81
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    hahah.. very nice work on this last one.

    -r
    rasmus warming
    sketchbook
    my blog

  7. #82
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    Thanks mate!

  8. #83
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    Love it really nice rendering. And I love the eyes. I would love to see a general idea of how you did it. Nice man

  9. #84
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    @nassosa I posted a small tutorial on post rendering editing http://edrice.deviantart.com/art/Hau...%3Aedrice&qo=0

    The rest is pretty standard, base mesh in max, sculpting in zbrush checking against my ref. Export normal maps, and level 03 of every subtools back into max for the final rendering.

  10. #85
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    thnx

  11. #86
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    Love the style on this last one. Great expression.

  12. #87
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    Great work!

  13. #88

  14. #89
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    edrice How do you play with the characters hair?

  15. #90

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    The sculpt and the render are great. Very nice work.

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