Hey guys... decided to take a break from characters... working on a gun with Shadowbox...it is pretty damn cool once you get used to it... would love some feedback on this...
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Hey guys... decided to take a break from characters... working on a gun with Shadowbox...it is pretty damn cool once you get used to it... would love some feedback on this...
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Hey guys, been working on this gun...calling it "Christina", after watching Full Metal Jacket (you know where the guys named their guns) getting use to Shadowbox... and I must say... I love this tool... makes modeling guns and other items painless... I also called it the Eagle Desert just to avoid any legal issues when I put it in my game... I would love some feedback on this model... still need to add the hammer and build the in-game version...
There are some really nice hardSurf in this (BTW- I want a 50calAE personally, so I love this gun), but as for a crit, I would say there are a few lines in the receiver/bolt area that are a bit warped on a few edges.
You might try and retopo the receiver cover and re-cut the shape in dynamesh. (or just reshape a bit with clip curve to line up and edge it off a bit.)
Edit- Geert Melis (http://www.geertmelis.com/) has an awesome clipcurve/shadow box vid on handgun creation, and I am sure you are looking at the Magnum Research site (http://www.magnumresearch.com/Firear...0-AE-Black.asp)
Last edited by koro; 08-24-12 at 02:07 PM.
It is fun messing up your work
Hey everybody... just passing thru with some fun stuff... decided to bruise up my model a bit. Still alot to be worked on, especially adding bruises and cuts to the face in the texture. And this also allows me to make blendshapes (sans a cool plugin). Anyway, here
are some captures of the model. I had to use a ton of reference from MMA to Boxers for some good injuries and get the right amount of bruising... just some NASTY stuff... Still more to come.
High Res:
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Hey guys, decided to take a break from my game modelling and focus on my continuous learning of human anatomy. Today, I wanted to do a speed sculpt of a basic human (both male and female) to practise flow and gesture. Right now, I am not happy with
the legs atm, still ironing out some flow issues... would love feedback, jabs, suggestions. Thanks. Modeling time 1hr
Hey guys, decided to model a female... just basic forms for now to use as a base model for all of my characters. I am still tweaking proportions and softening up the overall forms on the model. This still needs some work and any feedback on this would be awesome.
Thanks.![]()
Hello Everyone,
Decided to shake off some of this dust and model a new character for my portfolio... after watching gargoyles over the weekend (One of my favourite cartoons growing up in the 90's) I decided to create a gargoyle character for fun, practise, and new
techniques for modeling... Here are some shots of the character in progress, since I started it over the weekend, just carefully planning it out. I am planning on animating the wings so I will need to pay attention to that and also fix any issues with anatomy and a detail pass. I will start on her face once I get the body sorted and plan for her to be rendered in Unity. C&C welcome. Enjoy.
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Last edited by HaloAnimator; 09-24-12 at 06:26 PM.
Hey guys, started working on the head of my creature... i love 3d.sk. I am still tuning the head shape and ears of this model...and giving her some interesting features
and I have to attach the head back on the body for retopology... any feedback would be awesome...
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Hey guys,
Took a little break off my model since I've had no real feedback... I have a question in regards to setting up wings on a humanoid (creating a gargoyle). How would I properly set up the skeletal structure of the wings so it can properly be attached to the shoulder blade.
here is a picture of what I am trying to do. Sorry for the low quality. I was trying to do dragon wings, and the skeleton of a bat came to mind. I would love your thoughts on this... thanks.
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Hey everybody, just started putting together a new model for my portfolio, and decided to try my hand at creating a nanosuit for my character... this was quite arduous and I must say I am having fun
learning how to use the new tools and developing new techniques. So here is the character model that I am putting together. There is still plenty of work to do such cleaning up some of the plates and adding
more pieces to the model... and also details and assembly into a game model to be rendered in Unity. Would love your feedback of course. Thanks.
Question, anyone know how to add hole in meshes?
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Hey guys... just posting some more progress on my nanosuit for my game character... decided to go for a more layered approach to the armour details... the focus will be to get this one into Unity... here are some screenshots of the current progress...
At this stage, I am adding more armour plates and small details... more to come...
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Good morning from Boston... Just ready to wrap up this character with a final render from Unity... took a while to get the detail I wanted for this character, but I am ready to call it done, and move on to the next. If you want more shots of him feel free to ask.
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Last edited by HaloAnimator; 02-24-13 at 05:46 AM.