I've finally got my model into the Unity Engine and working on some of the damage texturing that will be present in my project... the idea is to give at least three levels of battle damage on the models.
Trident Alternate Costume: For this one, I wanted to show the more matured version of the character, which is more of a blend of a centurion (sans the helmet. Still thinking of adding one on him). I am still having to optimise the shaders so everything will not be so complex.
Brutal Damage Texturing (NOTE: The scales on the diffuse were hidden to give you an idea of what the damage looks like.
I would love your thoughts...and i could share my methods of getting the damage to be consistent. Stay tuned