1. #16
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    Very cool dinosaur!

  2. #17
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    Thanks man...this was supposed to be a speed sculpt but it became a project... by tonight, i should have this done and set up like a museum

  3. #18
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    Nicely done!

  4. #19
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    Default I think i am ready to call this done

    Good evening from boston, and I have yet another update for you involving this model...i think i am ready to call it done, but i want to get some feedback before I do...

    Kind of struggling a little with the camera angles, but I want to make this more in your face and scary...going to try a few angles to see what i like...

    I still want to change the light so it is a bit more dramatic...

    rendered in mental ray...

    Cobrasaurus-render-1.jpg
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  5. #20
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    very nice finish

  6. #21
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    Thanks man... I am still working on one final piece...Ambient Occlusion and add a little bit of reflection...

  7. #22

    Default nice works, loved ur character concepts

    Quote Originally Posted by HaloAnimator
    Thanks man...this was supposed to be a speed sculpt but it became a project... by tonight, i should have this done and set up like a museum

  8. #23
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    Default Fin!!!

    Good afternoon from Boston. And here is the final renders for this creature that I had so much fun designing...rendered in MR, grass is XSI hair... post processing in Photoshop...enjoy...

    Cobrasaurus-Close-up-sm.jpg
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  9. #24
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    It turned out very cool

  10. #25
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    Thanks man...I think i am going to go back for a moment and add a few more smaller details, particularly in the mouth area...like some saliva

  11. #26
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    hey all... i am back with another update... didn't like the grass, but it is just me being i hope you like pebbles and vines...

    Cobrasaurus  Vines.jpg

  12. #27
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    looks good man. I personally liked the grass better. Good stuff though.

  13. #28
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    Hey Maximus...i liked the grass too, but I felt compelled to make it look primitive... and the pebbles were a challenge too... i had to generate them procedurally using ICE in Softimage

  14. #29
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    Default New sculpt

    Hey everyone, just passing by to share my new creation... after reading Scott Spencer's new digital sculpting book (great ready btw ), I have started working on my new demon, started it from Zspheres, which is pretty nice... I am still trying to establish the type of build this monster will have.


    Here are some grabs (following the book a little as I am learning a new workflow. Right now, I am not liking how the eyes are looking and still need to fix the ears and stuff around the mouth. the model is still too lumpy. I am at 2.5 million polys...which is not enough at this point, but i think the gesture is important. Still more to come...


    Head  grab.jpg
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  15. #30
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    Default

    Here is some more progress on the torso... I think i love this workflow for designing characters . I am concerned about the back of the character...still need to add more distance to the traps and fix the lats. I am going for a very lean feel to him

    Some C&C would be awesome. here is the character sheet.

    Torso-Progress.jpg

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