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  1. #1
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    Default The Sketchbook of HaloAnimator

    Hello everyone, as I am frequenter on this forum and loving all of the great work I see, I would like to start my own sketchbook so I can gain tons of knowledge. I have posted some of my own work before, but I feel ignorant towards the proper human form. So I hope with this sketchbook, i will learn tons about proper anatomy.

    Right now, I am working on a new game model, for my portfolio, and for this challenge, I have decided to tackle the female body again since my last attempt was not too great in my eyes. In this one, I have been using a lot of references, and reading the Loomis/Hogarth material to ensure things go smoothly as I learn, but I still feel things are very off... and I know she doesn't have her butt sculpted in...once i finish the clothes, parts of the body will be deleted. And the clothes will be retopologised.

    Here are some renders of the model that I am working on, and I hope that with your feeedback I will get better and better.

    (NOTE: Do not mind the clipping you see on some part of the model. I wanted to continue tweaking the body until it feels natural...and I am making two costumes for this character, so having the body there will help a bit...)

    Thank you.

    Sophia-BODY-CLOTHED-QUARTER.jpg
    Sophia-HEAD-CAP-FRONT.jpg
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    Last edited by HaloAnimator; 11-10-09 at 01:29 PM.

  2. #2
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    Default

    your well on your way concentrate on the low poly silhouette of your character before you spend to much time on clothing ect. only to go back and refit or remake !
    " crits n comments always welcome ! "

    " modeling isnt about volume but the spaces between " -me 2013

  3. #3
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    Default

    Hey man, a fellow new englander . Thank you... I am still trying to get a feel of the female form looking at different references, he body still feels a little off, i may bring in the shoulders a little but i have seen some women who have broad shoulders and when the arms at their sides, it fits in the Loomis Body Chart.

    ...i still have to finish the pants details and fix them so they fit.

    Nearly everything has to be retopologised except the body (BTW, I love the retopology tools in ZB, it is a true life saver )

    Stay tuned...

  4. #4
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    Default

    hello there, i think u should follow Gary Komar advice, forget about clothes now and make the girl look good without it, u may find some references an documentation that justify your sculpting like the shoulders issue, but remember youre trying to create a character that looks good! so it must be close to the anatomical reference but u can be flexible to put things on a place or pose that looks more attractive. try to relax the initial t-pose , she need lower and smaller shoulders , go lower on your divisions in zb and try to make it look fine with out worrying about details on the skin and stuff like that...ill try to make some paint overs for you later if youre ok with it..

  5. #5
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    Default Atlantean Gladiator (WIP)

    Hey everyone, this thread was getting dusty so I decided to share a new sculpt that i've been milling about with. This character is from a game that i hold very near and dear to me, and he is a recreation of the 2d sprite. My goal is to get the model to be anatomically correct as possible (and need to shake off the rust). This is only the sculpt mesh that will be retopologised and set inside of unity3d as an in-game model.

    The story about this gladiator, is that his people of Atlantis were fish creatures and he was their champion, until a rigged duel with the Greeks cost him his life, and forced his people underwater forever.

    I have no set triangle count, but i would love your feedback and advice to improve this model (not quite happy with it yet), the muscles and face need a lot of love and refinement here (I ran out of polygons and can't get the model any higher resolution) Working on the legs now...

    C&C is always welcome...

    Atlantean-Gladiator2.jpg
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    Last edited by HaloAnimator; 12-09-10 at 07:20 PM.

  6. #6
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    Default Some updates

    Good morning from boston, just stopping by to share updates on the body... i am still trying to iron out some details on the muscles before I start on the body accessories and retopology... still trying to tone down some of the musculature.

    I feel the legs and arm need some serious attention right now...having a tough time getting the form down the way it is supposed to be... C&C welcome... stay tuned.

    Trident-Body-Progress.jpg

  7. #7
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    Default Updates on Atlantean Gladiator

    Hey everyone, just posting some angles on this guy...starting to love how it is coming together... I think the calves from the top image needs more volume and the forearms need to be remade a bit to flow with the muscles. Also the face will need more attention since i need to figure out how to get more detail into it since i can't subdivide any further (unless i split the head from the body). My friend said it reminded him of a Julius Caesar.

    I may change the nose so it is more fish like, but in the original game of eternal champions, his face looks more human. But i'll play with it. Feedback is definitely welcome... working on the armour now.

    ZGrabx05.jpg

    ZGrabx07.jpg

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