1. #1
    Senior Member User Gallery
    Join Date
    Aug 2002
    Location
    The Wicked Tip of West Texas
    Age
    36
    Posts
    3,491

    Default Monday Night Challenge: Mesh Modeling - Detailing a Head

    MNC-02.jpg

    MNC: Round02 Mesh Modeling - Detailing a Head

    We are going to utilize and old school challenge concept:
    Download a base mesh and make something out of it!

    The rules are simple:

    Use this mesh and create your own model!
    Human, non-human, good, bad, young, old..anything goes!
    Challenge yourself. Use tools you never use (planer, clay, etc...).
    Try to go the extra level when it comes to detail (pores, wrinkles, hair).
    Above all, Have fun!!

    Good Luck!

    ~MAH~


    DOWNLOAD MESH BELOW
    Attached Files Attached Files

  2. #2
    Senior Member User Gallery
    Join Date
    Aug 2002
    Location
    The Wicked Tip of West Texas
    Age
    36
    Posts
    3,491

    Default

    I'll give you an example:

    I got this mesh from an ol' buddy of mine:

    img014.jpg

    I turned it into this:

    Taurham.jpg

  3. #3
    Senior Member User Gallery
    Join Date
    Apr 2004
    Location
    USA
    Age
    37
    Posts
    5,392

    Default

    BTW, when is the deadline?

  4. #4
    Senior Member User Gallery
    Join Date
    Jun 2006
    Age
    33
    Posts
    399

    Default

    i don't think there is ... the challenge is not about time its about quality and learning from each other making good skin pores , wrinkles , hair etc.
    that's my opinion <img src="http://www.zbrushcentral.com/pixo/atn.gif">

  5. #5
    Senior Member User Gallery
    Join Date
    Jun 2003
    Posts
    2,466

    Default

    not too sure i'll be part of this one, i know i'll have a hard time being interested.

    anyway, MTB, you should reupload the file as a obj, because right now its a 3.5 file and some people might not have that yet, and it also doesn't let the mac users get involved.

  6. #6
    Senior Member User Gallery
    Join Date
    Aug 2002
    Location
    The Wicked Tip of West Texas
    Age
    36
    Posts
    3,491

    Default

    Excellent observation spaceboy!
    The OBJ is available below!

    As for deadline, smeagol is right, there really will not be one anymore. We change challenges every Monday, but one can always participate no matter how much time has passed.

    Quote Originally Posted by spaceboy412
    not too sure i'll be part of this one, i know i'll have a hard time being interested.
    It is not about being interesting, it is about stepping out of your comfort zone and giving it a good ol' try. You could even model the mesh into a piece of armor, A gargoyle bust so you can play with the new noise functions....there is so much that is outside of the box because Z allows us to go there from step one. So you do try, awesome and good luck, if not, well that's cool too. Even if you don't submit anything, try something with it once at least.
    Attached Files Attached Files

  7. #7
    Senior Member
    User Gallery
    Join Date
    Apr 2007
    Location
    Boston MA USA
    Posts
    4,036

    Smile

    Hi Mahlikus
    I'm new to Z Brush Central, and was wondering if this is the right place/thread to post what I have done so far with the head mesh that you gave to work with.
    I don't have a sketchbook thread in Z Brush Central yet, but was getting ready to sart one.
    I've been keeping busy learning Z Brush for a few years now, but have been keeping my works in my sketchbook thread in the Artistic Anatomy Forum over at CG Talk, now I think it is time to take the leap into Z Brush Central where I think I will be able to advance my learning of Z Brush much further with the help, support, and advice from such people such as yourself and all of the other great talents that I have seen the works of at Z Brush Central.
    Thanks for the mesh, the opportunity, and the inspiration..
    SPIRIT DREAMER
    My Sketchbook Thread at CG Talk

  8. #8
    Senior Member User Gallery
    Join Date
    Jun 2003
    Posts
    2,466

    Default

    i didn't say interesting, i said interested, meaning keeping my own interest up. but i did play with it anyway.
    there really aren't any zbrush features i haven't played with outside of maps, which i really have no need for, and honestly all my early zbrush models are heads which were made from a mesh very similar to the one you gave, did i get something new? a bit, but heads/busts just don't really do it for me right now.
    things to note:
    i tried the noise function and for some reason it over inflates all the meshes i use it on, instead of just focusing on the areas where it shows noise, any ideas?
    i personally hate meshes with holes for eyes/mouth etc, its a pain trying to sculpt around that, i mean, i did after i closed them up, but at that point i'd just have to retopolgize or reproject anyway, so eventually i just took your mesh and made a unified skin with the neck closed off and went from there.
    i'm not tryin to be difficult btw, i'm just trying to respond clearly.

    heres where i got before i went to something else.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	test174.jpg 
Views:	226 
Size:	69.9 KB 
ID:	166230  

  9. #9
    Senior Member User Gallery
    Join Date
    May 2005
    Posts
    724

    Default

    hey Mahlikus thinking about participating in this one what are the limits as far as modeling the mesh can we turn it in to unified skin or do we just use the head and only the head mesh as is?... hope you can join in this one as well since you didn't get a chance to participate in the first mnc...

    hey space interesting head reminds me a bit of a triceratops the way the structure is on top some nice shapes going on as well.. i know what you mean by open meshes there a pain to work with since projection never works good with them that's why i usually almost always use unified skin to work with since it has a better algorithm then it did in in zbrush 3.1..

  10. #10
    Senior Member User Gallery
    Join Date
    Jun 2003
    Posts
    2,466

    Default

    yeah troy i was thinking triceratops as well. i only went to a unified skin because of the way zbrush deals with holes, you can't smooth them etc, and i wasn't in the mood to push them around, i just wanted to have fun, at the end i could easily decide to move the original mesh into place over the unified skin and project it, would have to clean up the hole projection as you said but thats not a big deal. i guess i didn't really follow the challenge, but that's okay

  11. #11
    Senior Member User Gallery
    Join Date
    Aug 2002
    Location
    The Wicked Tip of West Texas
    Age
    36
    Posts
    3,491

    Default

    I was thinking only the head mesh as is...but...I also do not want to put too many limits on the challenges just yet...so no limit..lol.

  12. #12
    Senior Member User Gallery
    Join Date
    Mar 2002
    Location
    Pinellas Park FL
    Posts
    2,056

    Default

    Interesting that this isn't a zskifferificaliciousnessicity challenge. I might actually be able to try this one. I don't have ZB3.5 installed just yet, waiting for activation code from Pixo. Since you supplied an .obj, I might be able to work it with 3.1.

    I have been recently unmotivated and uninspired, but I'm hoping to change that. Glad you brought back the MNC, MTB. It was always a good thing and has become overlooked with all the professional work and sketchbooks appearing on ZBC these days.

  13. #13
    Senior Member User Gallery
    Join Date
    Jun 2003
    Posts
    2,466

    Default

    yeah sloshy work it!

  14. #14
    Senior Member User Gallery
    Join Date
    May 2005
    Posts
    724

    Default

    hey Mahlikus thats good to hear it should be interesting to see what people come up with.. so i guess im in..

    welcome back slosh hope you can join us in mnc after all you are one of the originals..
    Last edited by troy1617; 11-12-09 at 11:05 PM.

  15. #15
    Senior Member
    User Gallery
    Join Date
    Apr 2007
    Location
    Boston MA USA
    Posts
    4,036

    Default

    I'm fairly new to Z Brush,new to Z Brush Central, and figured this is the right kind of challange and the right place to conquer my unknowns by learning more....So count me in.
    By the way Mahlikus..THANK YOU for this great opportunity to learn..
    Downloaded your mesh, and this is what I have come up with by using it so far..I want to make a helmet for him, so I can further explore the planar brushes and hard surfaces, plus learn how to do skin pores and detailing properly..and hope to get help in those areas from the talents entering into this challange.
    THANKS Everyone
    Glenn

    AGED HEAD STUDY 4.jpg

Page 1 of 4 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •