1. #1
    New Member User Gallery
    Join Date
    Aug 2008
    Location
    croydon
    Posts
    25

    Default my first sculpt

    Hi Guys, This is my first ever character made and textured in z-brush. I'm kind of new to this especially the anatomy stuff and there's still quite a lot of stuff i would like to tweak more, base-mesh is from maya and the rest is just using the basic standard and smooth brushes. The rendering is also from zb.

    I'm currently setting up lighting and rendering in maya but c&c is always welcome and i hope u like it. THANKS.

    thumbnail.jpg

    marine.jpg

  2. #2
    Senior Member User Gallery
    Join Date
    Jul 2006
    Posts
    1,085

    Default

    Thats amazing for your first character! I wish I could have pumped out something like that my first try. Great job with the veins, they are huge but they work with such a giant body. Keep up the good work!
    Life Is The Temporary Break Away From Nothingness.

  3. #3
    Senior Member User Gallery
    Join Date
    Mar 2008
    Location
    Southern California
    Posts
    514

    Default

    wow, great job for first time around. are u gonna give him any clothes?
    Character Artist
    Trion Worlds, Inc.
    Defiance Art Dump
    my cghub gallery


  4. #4
    New Member User Gallery
    Join Date
    Aug 2008
    Location
    croydon
    Posts
    25

    Default

    Thanks guys. It's more like a WIP and i'll definitely cover him up with armor and other stuff. I'll be keeping you guys update as soon as i get a good render from maya. Thanks
    Last edited by sainthomies; 11-10-09 at 12:00 PM.

  5. #5
    New Member User Gallery
    Join Date
    Aug 2008
    Location
    croydon
    Posts
    25

    Default

    This is my new render from maya. I tweaked the maya perspective a little bit and i tried to get a close realistic skin as possible. smoke is photoshop and i hope u like it.

    c&c is always welcome. Thanks for looking.


    marinefront.jpg

    marineback.jpg

    marineside.jpg
    Last edited by sainthomies; 11-09-09 at 02:43 PM.

  6. #6
    New Member User Gallery
    Join Date
    Aug 2007
    Location
    Melbourne, Australia
    Age
    25
    Posts
    27

    Default

    amazing 1st sculpt but you really need to look at the anatomy of the legs, especially the width of the thighs and where the legs join up with his bum bum. I know its painfull but you gotta look at some naked dudes
    I like to say that I understand................but I don't

  7. #7
    New Member User Gallery
    Join Date
    Aug 2008
    Location
    croydon
    Posts
    25

    Default

    Thanks Korda. i understand what you are talking about i'll definitely sort it out. Sometimes you just need someone to check your stuff out with a new eyes. That is why zbcentral is great.

  8. #8
    New Member User Gallery
    Join Date
    Aug 2008
    Location
    croydon
    Posts
    25

    Default More update

    Just a little update. i have been working really hard on this and i'm hoping to finish it soon.

    thumbnail.jpg
    istarmorfront.jpg
    istarmorback.jpg
    istarmorside.jpg

  9. #9
    Senior Member User Gallery
    Join Date
    Mar 2008
    Location
    Southern California
    Posts
    514

    Default

    wow, you've been busy! I think this is definitely headed in the right direction. There are a few things that need work. First off, the pants...I'm assuming it's cloth right? Cuz right now it reads as like a cracked rubber type surface to me. Check out a reference for cloth folds but it should be broader and looser. As for the metal, I dig the shapes you used but it looks really blobular. Unless that's what you were going for, I think you could go in with the pinch brush and give it some nice sharp edges like most metal armor pieces would have. Also, the specular looks really broad whereas metal would have much sharper specular highlights. Alright, I'm done! Don't get me wrong bro, whenever I see something awesome, just makes me wanna see it reach perfection...keep it up!
    Character Artist
    Trion Worlds, Inc.
    Defiance Art Dump
    my cghub gallery


  10. #10
    New Member User Gallery
    Join Date
    Aug 2008
    Location
    croydon
    Posts
    25

    Default

    Thanks sarakawa. I'll check every point you made and i'll try to sort it out.

  11. #11
    New Member User Gallery
    Join Date
    Aug 2008
    Location
    croydon
    Posts
    25

    Default

    I recently finished this character, The base-mesh is from maya, details and texture in zbrush. Hope you like it. c&c always welcome.

    mthumbnail.jpg
    newmonsta.jpg
    back.jpg

  12. #12
    New Member User Gallery
    Join Date
    Aug 2008
    Location
    croydon
    Posts
    25

    Default

    Hey guys, This is final image of this character. i started this character to learn anatomy and hard surface modeling but I'm not really satisfied yet and i'll still go back and sort out some of the stuff i don't like. Thanks for looking.

    thumbnail.jpg

    2ndarmorfront.jpg

    2ndarmorback.jpg

    2ndarmorside.jpg ]

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •