Oddin: Thanks a lot man!
I appreciate that you like the skull, it motivates me to give away a more generous christmas gift this year
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Talking about the skull: Here is an Obj for all the mac users:
Oddin: Thanks a lot man!
I appreciate that you like the skull, it motivates me to give away a more generous christmas gift this year
![]()
Talking about the skull: Here is an Obj for all the mac users:
New Sketchbook! (with a new free skull on page 1!)
I must say - your skeleton bust gives me an interesting idea. I think I might try to use that as inspiration to create a skeleton bust - but more of an alien bust as opposed to human. Could be an interesting study... The more I think about it the more I like it. BTW - Thanks for the free tools! This is a nice sketchbook you have here! Very good work!
Capa: Thanks
Good luck with the project, sounds like a cool idea
So this week I had some more time to do the final work on the devil character, I did some more sculpting on him, symmetrical and asymmetrical.
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C&C as allways very welcome![]()
Last edited by Santis; 04-17-10 at 06:32 AM.
New Sketchbook! (with a new free skull on page 1!)
Looks good, i really like the expression.![]()
Frederik Storm
Character artist
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Great work man! the horns rock!![]()
i think his eyes need an iris. thats the only thing that seems off about this model.
sweet devil head, I like the expression you went for
I really like the expression so far.
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-Storm-: Thanks a lot, glad you like it!![]()
Energise: Thanks Jonas!
Glad to see you here again, have you been taking a break from Zbrush?
mjolnir: Yeah, you might be right... Wont have time to give him one now, but maybe in the future if decide to take him further. Thanks for you input
DAYAS: Thanks you, glad you like it!![]()
Moni-Poroni: Thanks, glad you like it!![]()
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So now I have finally gone back to doing anatomy studies again.
The spine is more or less done now, and here's a breakdown of my C4D-Zbrush workflow (I know, I should be using Zbrush even more).
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1. I start of by modelling a rough mesh in Cinema 4D. Once I had the first mesh done I used that as a starting point when modeling the rest of them.
2. I subdivide each mesh and define it's form even more inside of zbrush.
3. I then use these highres meshes inside of C4D to build the spine. I do this using move, scale, and rotate to roughly place them in a good relationship to each other. In some extreme cases when they are too "off" I use soft selection to alter the shape of them.
I also added a spine disc between each vertebra.
4. Then, back in Zbrush I import all of them as one tool, but each mesh gets it's own polygroup, so masking and hiding the surrounding vertebras to the one Im working on is very easy.
A very handy function to use when doing stuff like this is Mask by polygroups found under Auto Masking in the Brush palette.
I then go over all of the segments to add some quick and unique details, I also match them as good as possible to each other and the spine discs.
I also imported the spine a little of it's own symmetry line so that everything I did in this last stage became slightly asymmetrical, giving it a more organic look.
Next up, the ribs!![]()
Last edited by Santis; 04-21-10 at 02:12 PM.
New Sketchbook! (with a new free skull on page 1!)
nice nice!
Hi Santis![]()
Wo...Lots of work there..Looking GREAT..
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Thank you for sharing your process..Really useful for me to see how you work.
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hehe no I have been zbrushing like crazy :P
Landed a super awesome freelance gig doing 3d characters for a comicbook
So I have been working my ass off haha.
How are things?
That skeleton is lookin freakin awesome!
Thanks for the breakdown, can´t wait for the ribs! :P
wow, great start on the skeleton man !
The spine looks great!![]()
!
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Wohoo.. what a nice z-pine.
It looks quite realistic. Great work, Santis!