Oh, that's very nice, thanks for letting me know!![]()
I guess this is a problem that have ben fixed in zbrush 4 since it's the same for both Mac and Win.
Oh, that's very nice, thanks for letting me know!![]()
I guess this is a problem that have ben fixed in zbrush 4 since it's the same for both Mac and Win.
New Sketchbook! (with a new free skull on page 1!)
You're welcome Santis.
Well, I'll be purchasing that model as soon as I get the chance.
BTW...Glad to see they were only wisdom teeth. lol
Sounds great HYDE![]()
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Okay, so here's my next "little" project.
I won't sculpt the muscles muscle by muscle, but I have started sculpting a muscle and skin layer using a single mesh over my skeleton, using it as a base to quickly rough out the proportions.
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I will try to create a realistic human being out of it, as soon as I'm done with my next project, this years Christmas card!
Ohh, and I made a quick head study from a polysphere, haven't done one for a while now:![]()
Next up, the Christmas card!![]()
Last edited by Santis; 11-26-10 at 11:47 PM.
New Sketchbook! (with a new free skull on page 1!)
Great studies ! Keep up![]()
i would take a second look at the shoulder area. Try to pin point the scapula, clavicle and acromion process and seperate them from your deltoid and trapezius. This should give you a much better result on your shoulders.
define your character's rib cage too, as it would effect how you would sculpt your serratus muscles.
i would smooth out the connection between the bicep and forearm.
other than that the model seems to be heading to a pretty good direction, and judging from your previous works, it should turn out pretty awesomebut the shoulders are really bugging me...it's effecting the silhouette of your model.
quote:" I won't sculpt the muscles muscle by muscle" let's see if you'll be able to resist the temptation...![]()
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Great start Santis!, im really looking forward to the develop of this project!![]()
mauro_matheus: Thank you!
Piggy:Thanks alot for the critique, I'll look more in to it as soon as I get back to him again
Etcher: Haha, I know, I'm really tempted to do so!
We'll see what happens
manzarek123: Thanks bud!
I'll throw in a small update on my Christmas project, I started this morning, so I haven't done much yet, just ben playing around with the proportions and composition to see what works, I think I'm getting there.
(expression on the face, and pose will be changed later on)
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Everything done in Zbrush expect some topology changes made in C4D with Goz, I will stick to Zbrush for this entire project, I'll just do some final comp in PS![]()
New Sketchbook! (with a new free skull on page 1!)
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Some more sculpting done on santa today
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New Sketchbook! (with a new free skull on page 1!)
nice job on the skeleton, thanks for topology tips too
guilhermeluccas: Thanks, glad you like it!![]()
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Okay, tomorrow is Christmas eve, so today I will have to call my christmas image done.
Now his posed textured and rendered. I used Zbrush for everything before rendering, except some topology corrections in Cinema 4D.
I then rendered out a couple of passes in zbrush that I composited in photoshop, I did some hand painting in photoshop as well as creating the background.
I hope you like it, C+C is very welcome!
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I also rendered out 2 sss passes that I really wanted to use, but they didn't give me a good result so they got cut out.
Last edited by Santis; 12-23-10 at 10:41 PM.
New Sketchbook! (with a new free skull on page 1!)
How did you get the Thin Spec, Sharp Spec, Wide Spec and Matte?
Bring it on!
Hey, I like your Santa Santis..But I think he had better use the front door next time.![]()
MERRY CHRISTMAS..Santis![]()
Dhyengo: They are all a black material with different specular curves.
And the Matte pass is made by just filling all the subtools with different colors and the flat color material.
Spiritdreamer: Thanks!
Haha, yeah he had to much to eat, and who haven't lit the fireplace at christmas?![]()
New Sketchbook! (with a new free skull on page 1!)
This week I'm having a major sale on my skeleton, until the beginning of next year my skeleton is sold for only 35$, so be quick before the price doubles!
It's a high quality skeleton with multiple subtools, and each subtool have individual polygoups for easy selection and viewing.
All the subtools have multiple subdivision levels aswell, so it's total polygon count ranges from 44,146 to 4,436,288 polygons.
You can buy it from turbosquid: http://www.turbosquid.com/3d-models/...ton-c4d/566931
Enjoy!![]()
New Sketchbook! (with a new free skull on page 1!)