1. #151
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    joaquin: Thanks a lot!
    No, I wont do the muscles, atleast not for now, I don't have the time :/
    I look in my anatomical books, thats it And thanks for the tip I'll go back and do some more tweaking to the ribs later on.
    Jepp, Stockholm, själv då?

    3xtigy: Thank you, glad you like it.
    This video shows you how to create a skull out of a sphere: http://www.vfxcast.com/media/10852/Z...Fab_Head_-_01/
    I'm not sure if we use the same approach, but I guess the end result is more about your anatomical knowledge and artistic style

    Dman3d: Thanks you, glad you noticed

    Moni-Poroni: Yeap, it's great, fast and simple
    Haha, yeah, I'm not looking forward to it, but I'll do my best
    Thanks again for your feedback!

    Here is a little head sculpt I made from a sphere just to do something a bit different, bones are fun but a bit dull in the long run

    hairguythumb.jpg

    withouthair.jpg

    And some quick polygon hair with the help of Goz

    hair.jpg

    hairy.jpg

    C+C is very welcome
    New Sketchbook! (with a new free skull on page 1!)

  2. #152
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    that dude is crazy yo! nice work as usual...
    Character Artist
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    my cghub gallery


  3. #153
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    great head! great haircut!, also your skeleton model is looking very coool!! very complex shapes and you manage those really good!.

  4. #154
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    sarakawa: Thanks a lot man, glad you like him!

    manzarek123: Thank you, Im glad you are staying interested, it will be over soon

    Haven't had much time for the skeleton lately, but heres a small update, I added the Radius and Ulna using the same workflow as I have for the rest of the bones.

    skelthumb.jpg

    radiusulna.jpg

    skeletonnohandsandfeet.jpg

    So now there is only two updates left, the hands and the feet, before this model will be up for sale
    As usual Im interested in what you guys think
    New Sketchbook! (with a new free skull on page 1!)

  5. #155
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    Great work and amazing job on the skeleton Santis

  6. #156
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    Pretty nice skeleton down here
    Now bring them more flesh!!!

  7. #157
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    Default Price please $$$

    Great Skelebones...Does the mouth open and what will the price be?

  8. #158
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    Great anatomy study with the skeleton..I love your work

  9. #159
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    Lucky_1: Thanks! Means a lot coming from you

    Daemon3d: Thanks, haha we'll see about that

    HYDE: I don't know what the price will be yet, but it will be very affordable
    And thanks for reminding me, the mouth is now a seperate piece of geometry.

    BUSNISMANPATRIOT: Thanks alot man!
    handsthumb.jpg

    So here is a little bigger update with hands and a seperate mandible(as a polygroup).

    Here is how I seperated the Mandible from the skull:

    First of I made the polygons representing the jaw a seperate polygroup. I then clicked Groups Split in the Subtool pulldown, this turned the jaw group into it's own subtool.

    polygroups.jpg

    I then exported both the jaw and the rest of the skull into Cinema 4D to close the holes with some quick and messy topology. While I was in C4D I also added the hole in the back of the zygomatic arch.
    Then back in Zbrush I designed a new topology for both the cranium and the mandible, and of course, retopologized them.

    topodesign.jpg
    Polycount.jpg

    With this new, light and smooth mesh I was able to sculpt in some teeth. But it was hard to find good reference so, passionate as I am about this, I pulled one of my own out to get some live reference

    Tand.jpg

    When I was satisfied with the sculpting I merged the two subtools into one, with all the levels retained.

    skullsubdivision.jpg


    After the skull I went on to modeling the hand.
    It was made of Zspheres and I made one finger at a time, after the first I duplicated it and added some variation to get a more organic look. Then I merged it all together to one subtool

    handsubdivs.jpg

    I also managed to add some subdivision levels to the spine (lower levels).

    spinelevels.jpg

    So now the only thing left are the feet, and then it will be out fore sale!

    omg.jpg

    Feedback is greatly appreciated
    Last edited by Santis; 10-19-10 at 01:32 PM.
    New Sketchbook! (with a new free skull on page 1!)

  10. #160
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    Great!
    Happy ZBrushing! Greetings, Dominiek.
    My sketchbook :
    http://www.zbrushcentral.com/showthread.php?165152-My-stuff



  11. #161
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    Please PM your final price to me when it is determined, just in case I miss it in the thread.

    Also I am Mac, so is there going to be a Mac version too?

  12. #162
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    this is a stunning model. Wait, you only pulled out ONE tooth?

    Brilliant work!

  13. #163
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    Really nice skeleton. I've got to do one of these for school soon. I'll be looking here for inspiration.

  14. #164
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    Asecbrush: Thanks

    HYDE: I will
    Yeah, that's right, your on a mac... hmm, I'll see what I can do about that...

    Does anyone know a way to "convert" win ztls to mac ztls?

    sizzle:
    Yeah I know, Im weak, but it was enough for this project...

    G_I_B_B_O_N: Thank you
    Sure, don't hesitate to ask something if you get stuck


    Now I'm almost done with the foot, the only thing left after that will be to make some topology changes and organize the tool.
    Does anyone have any suggestions?

    For easier posing I have for example made the radius and the ulna into one subtool, with two polygroups (lower arm). But the humerus(upper arm) is a seperate subtool, is that a good idea?
    And I also have one subtool for each bone that appears on both sides, like arms and legs, this should give you an easier time posing the skeleton, but it also makes the subtool list a bit messier.
    subtoollist.jpg
    Any suggestions?
    New Sketchbook! (with a new free skull on page 1!)

  15. #165
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    nice work!
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