brilliant work. Keep going
Well I've been sculpting but haven't had time to post. Here's some recent stuff... Trying to get my speed up and improve the quality of my sculpts. Every now and then something clicks. Gotta keep pushin'. Crits, comments, suggestions all welcome.
Went back and overlayed my drawing over my sculpt and matched it. Big improvement.
Didn't quite nail it but it's headin' in the right direction.
This was a test investigating how well modo UVs work in ZBrush. Worked fine for me, which was unfortunate because i was trying to help a friend figure out why he was having problems doing the same thing...
modo UV unwrap
modo UVs back in ZBrush via GoZ
ZBrush displacement map
sculpt cage and displacement map GoZed back to modo. Needs more geo for the ear tips.
Did this on the 2.5hr train ride from San Diego to LA.
And finally (for now) today's.
47mins sculpt. Why 47mins? Had to stop before the hour was up to take care of my daughter...
This one was about an hour. I don't know exactly because my timer crashed before I finished.
Cool new works dude, ZB and Modo together ? You have the power !!
Loving all the new work man, great your making some video clips too!
Sgrell - Thanks! I'm a long time modo user. When GoZ was introduced I was so stoked. But now that I do so much on my tablet PC I haven't used modo as much. It's tough because I'm all hotkeys in modo. I am currently working on a new, minimal key workflow...
Anders - thank you so much for your continued support! When are you gonna start posting again?!
Here's tonight. Stayed up too late as usual...
I really like the last one
Great stuff! On your low poly sculpts... are those something you've gone back down to the lowest sub-D on or are you staying that low poly and working with them at that level? They look awesome. Especially if you are staying so low poly. Your capturing of the form is beautiful.
Dom War V - Trianna - Goddess of Rage
"There is no tomorrow!"
You are on a streak!!!
Yeah, I need to get zbrushing again. I've been distracted with the move
Matenzo - thanks!
Clintus Maximus - thank you so much. As for low poly, do you mean like the two busts from a week ago? As far as I can remember I always show the highest res in the model. Those busts are at their highest poly count. The game plan was to keep up ressing them, adding detail as I go. Of course, since I tend to abandon things, they may never get any more detail...
Mr.Whiskey - Come on in. The water's fine. And thanks.
I actually saw it was you right away!
You have developed a cool style!
New Sketchbook! (with a new free skull on page 1!)