1. #91
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    Quote Originally Posted by Bingo_Jackson
    My comment was not quoting you, if you'll read back up.
    Ok, yes I misread.

  2. #92
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    Default Worthy of top row

    I am sure If any one wanted they could debate the accuracy of these models and to be honest I always find fault in my own work and then have to go back and re-adjust. I think we can find fault in many anatomy studies TBH, as it is not the easiest of things to master for sure. This deserves top row because it is inspiring, and of course it has inspired many to argue its worth, and that is still in my opinion a good thing. Now that we have seen someone do what is an excellent job of putting the ZS2 sketching to use we can all try and better it, observe it and produce our own versions, better -equal or worse. (not that I am saying this is the only excellent example, as it is one of many)

    This is a new tool and it has potential, and I am bootcamping it later to have a play as some of the work I need to do, as its probably going to benefit from ZS2 so I look forward to the learning curve and to seeing what other people are up to on here. Nice posing painzang as this is the real benefit, with the proportions worked out and the muscles in place one can carry a lot more detail from one pose to another and even create basic anatomy tools to work characters over, helping them to get things in proportion.


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  3. #93
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    The more i went through the thread the more impressive it gets. really fantastic work. you should post a timelapse video for everyone to watch sometime. again, really nice work.
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  4. #94
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    Comic book art isn't exactly anatomically correct either, but it still looks cool.
    If this was a study in anatomy, which I don't think it was, then it needs some work.
    But, it appears to be nothing more than a new character design with the new tools in ZBrush. A good example of how this methods can function for your own projects.
    I think it looks cool.
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  5. #95
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    Quote Originally Posted by moonlitmaverick
    How long did it take you to finish this Zsketch?
    Quote Originally Posted by asecbrush
    Yes please tell us how long it took you to make the ZSketch ?
    Looks awesome !
    I too would like to know about how long the Zsketch took. Its great work.

    Not sure if your reading any of the posts, since you do not respond to any in your replies.
    Life Is The Temporary Break Away From Nothingness.

  6. #96
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    Not sure if your reading any of the posts, since you do not respond to any in your replies.


    The guy said like 5 times that he cannot speak English. He is probably not going to respond with much more than that.... Since he can't read the thread..

  7. #97
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    it's worthy of what it is given...it's really inspiring to see what can be done with zsII. Zsketching isn't easy at all, it requires effort

  8. #98
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    Quote Originally Posted by Chris Spade
    Not sure if your reading any of the posts, since you do not respond to any in your replies.


    The guy said like 5 times that he cannot speak English. He is probably not going to respond with much more than that.... Since he can't read the thread..
    Ah good point. I guess some internet translation tools would come in handy.
    Last edited by Aberrant; 10-20-09 at 02:12 PM.
    Life Is The Temporary Break Away From Nothingness.

  9. #99
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    Awesome awesome man!
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  10. #100
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    ***51096;***54664;***50612;! ***45224;***51088; ZSketch ***44592;***54616;***54617; ***46608;***45716; polymeshes***50640; ***45576;***51012; ***51080;***49845;***45768;***44620;? ***51060;***54980; ***54620;***44397;***50640;***49436; ***45817;***49888;***51008; ***54620;***44397; ***47568;***47196; ***49324;***45716; ***52628;***52769;***51077;***45768;***45796;. ***45212;***51060; ***47568;***51060; ***48148;***46989;***45768;***45796;. ***45236;***44032; http://translate.google.com***47484; ***49324;***50857;***54616;***50668; ***48264;***50669;


    Nice work! Are the eyes on the man ZSketch geometry or polymeshes? I am guessing since you live in Korea that you speak Korean. I hope this makes sense. I translated it using http://translate.google.com
    No one ever expected a pencil to draw for them.

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  11. #101
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    I've yet to work with the new Zspheres (not like I ever worked with the original ones),

    But that is very very cool. If you don't mind, I will keep these images in my anatomy reference folder

    Once again, AWESOME work

  12. #102
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    since when did this forum become so dramatic?
    I remember now why I stopped reading all these comments, what a bunch of nonsense...
    Good model , i feel the legs need some work and some tweaks can be made around the deltoids/shoulder area.
    Ive yet to try the new tools but they seem very promising.

  13. #103
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    Default ***50756;***51204;***47691;***51080;***50612;***50836;!!!!!!!!!!!!!!!!!!!!

    ***51221;***47568; ***51096;***54616;***49888;***44144;***44057;***50500;***50836;! ***51064;***52404; ***50756;***51204; ***51805;***45768;***45796;..***12599;***12599; ***48176;***50864;***44256;***49910;***50612;***50836; ***12640;***12640;

  14. #104
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    Default ...

    “Every block of stone has a statue inside it and it is the task of the sculptor to discover it” - Michelangelo
    It is my favorite Quotes!!

  15. #105
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    haha....is it a coincident or did you see my signature? yea, I think that it is an awesome quote too

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