wow some great work man. keep it up dude
wow some great work man. keep it up dude
Congrats man.....it looks cool..
Hey thanks guys so much for your replies and appreciation of the piece.
As far as the lowdown, in fact, I got this one for free. I didn't actively
seek to print this but instead worked with a jeweler who contacted
me about the potential of creating jewelery using digital medium and
expanding into such a market, so I made this one as a first and he printed
it and cast it for me as a jeweler, so we will probably make a lot more and
see where we go with this, it's just the first, and he gave the first to me as a gift.
So I don't even know specifically where this was made either, besides
that it's somewhere in Manhattan.
Oh, and the material it was cast in is sterling silver, with black finish.
All credit goes to the jeweler though for
the actual print and casting, Alex Fedotov:
ZBC name alfedo I think.
Cheers guys once again
Which is really amazing?,for sure is yours Really AMAZING!!!!!!!!!!!!!!!!!!!!!!!!!!!!,5stars
Very cool...very much interested in how you did this!
The Queen and Her Groom: http://www.zbrushcentral.com/showthr...-and-her-Groom
Lady of Naga - A Digital to Bronze Art:http://www.zbrushcentral.com/showthr...5-Lady-of-Naga
Great idea to start a sketchbook thread, now I can be sure I won't miss any of your new posts! The ring looks great! !
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My sketchbook: Etcher_Sketcher (thread overview on last page) - cliquez ici pour lire la version Franšaise -
My ZBrush 4 Beta Thread (including ShadowBox Step by Step and videos) -cliquez ici pour lire la version Franšaise-
My ZBrush 4 R 2 Beta Thread (including Dynamesh and Noisemaker tutorials) - cliquez ici pour lire la version Franšaise -
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Fantastic work man. I really wish I had access to these tools when I was 18, as I'd be in a completely different situation right now.
Once again, great great work man - keep it all up!
Nice work dude..
Uber Wow, Great job on all your stuff! I love all your crisp detail work... And congrats on the jewellry!
Thanks to you all for your highly encuraging replies guys, it's much appreciated and gives me drive to keep going!
Thanks Xiaoyu, SolidSnakexxx, Etcher, Helixdnb, perpetual1969, Demonique!
Heya thanks earthtriber your comment is encouraging and much appreciated!
I'll post the video here too since it's my sketchbook (compilation of all my work purposes)
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ANIMATING in Zbrush!?
That just feels like too much for me
But your work is great
New Sketchbook! (with a new free skull on page 1!)
Hey thanks Santis for your comment, I'm currently working on a new art piece that I'll post soon.
Heh, yea I know 'animating' in Zbrush is too much for now, but don't forget what i have here is just a feeble Zcript attempt as a personal project and to develop my programming skills in 3D space and maths etc as I study computer science, but using a platform that makes it possible.
Thing is Zbrush still has a long future ahead of it and they're already perfecting sculpting tools etc, so I don't see why a new form of animation should be 'poo poohed', like people say, for the future, even if it's a decade from now. If Pixologic adds such features (viable ones of course) for creature animation and export fbx for instance it would really speed up animation process. You saw how quick it is to set up a ZSphere rig and get right to animating so quickly and with so many more polygons.
More over using what I have here but a little more polished and advanced would already have a use not only to convey creative motion ideas (using claymation) without having to leave Zbrush, to say, a client, but also for things such as replacement stop motion animation but in a much faster amount of time than in traditional packages.
However it's a matter of consideration for the future, but yes they should stick to perfecting what their solution was designed to achieve for now which is sculpting, I agree.
The question then is whether they ever should engage in a whole new step like this, and if so when would be most reasonable, and what the program would gain or loose, or if they should stick to sculpting forever. But I see the Zbrush framework as an emerging, innovative and unique one which has the capacity to entail more than just sculpting. It's just an idea.
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wonderful man keep showing us your amazing works