Awesome ..... just amazing in every respect. Keep em coming.![]()
Awesome ..... just amazing in every respect. Keep em coming.![]()
" It is easier to build strong children than to repair broken men."
- Fredrick Douglass
My New Photography Website:
Http://davidchalkgraphics.com
Amazing ... I love the version with the car graveyard background! Bravo!![]()
" It is easier to build strong children than to repair broken men."
- Fredrick Douglass
My New Photography Website:
Http://davidchalkgraphics.com
love u render!...what do u use for your render?
Love the first Hydralisk pic in post #227. I think having some kind of orange crackle behind the character within the background image would show that piece off well with what you designed/composited. Currently it's lacking some "pop" and contrast which the color would accentuate the piece with and the crackle would fit into the design.
Hey thankls guys!
@Arthanven, yeah I agree with you, when I get time might add a little more to it ^^
Thanks
SketchBook
ZAnimator (Video Demo): The Zbrush Animation Plugin (Keyframe and Timeline based)
ZAnimator Zbrush Thread
Blog / Webfolio: Darukin's Arts and Crafts
Hi all
Here is a new piece I've been working on
I titled it 'World Order', for now - inspired by recent world events/revolutions/political crises etc
Here's a test clay render from Maya, just one angle for now. It has multiple elements
It's not complete yet, just a WIP inching closer to the final
Hopefully will have more angles soon as well as Zbrush viewport shots, and the final result is on it's way
Hope you like!
Cheers
![]()
Last edited by Darukin; 03-26-12 at 01:13 AM.
Man you got some awesome work, I really like the Hydralisk on the first render.
As for the scene, the soldiers look great, but the building is too simple and toy like compare to them.
I also like how here is a guy throwing a rock and they don't really care.
Looking really good. I'd change the pose of the two soldiers with the guns, they don't look as natural as they could. The way they are holding their guns looks kind of awkward. Looking forward to seeing more updates.
Hey thanks ecas and MrHappy!
Indeed it's just a WIP
This is just a test render of overall setup so far
Will definitely fix soldiers' poses as they are quite stiff
I have not sculpted background/buildings yet so it will be more detailed for sure, but if you're suggesting the overall shapes/design are too toy-like that's something else
Thanks for crits, and more C&Cs welcome, which is reason to post WIPs
Cheers
SketchBook
ZAnimator (Video Demo): The Zbrush Animation Plugin (Keyframe and Timeline based)
ZAnimator Zbrush Thread
Blog / Webfolio: Darukin's Arts and Crafts
So cool to see work put together like this where any one of the individual pieces would be considered a great sculpt on its own. Fantastic work as always and looking forward to more eagerly!
Deviantart
An old dog, learning some new tricks.
Finished works
Push the button, Frank!
Joel: I can't do it... this just isn't working. I don't know how Shatner does it every week!
Crowe T. Robot: I don't know why he does it, or who lets him do it!
Heya
Thanks voodoodad! And thanks to all who visit / appreciate my thread, it means a lot!
Back to a bit more sculpting on the characters anyhow
Here is slightly more detailed/sculpted police/soldiers:
p.s. I did use transparency for first time in Zbrush BPR, for visor glass on riot police
Hope you guys like!
![]()
SketchBook
ZAnimator (Video Demo): The Zbrush Animation Plugin (Keyframe and Timeline based)
ZAnimator Zbrush Thread
Blog / Webfolio: Darukin's Arts and Crafts
EPIC job on the police state piece! very intimidating and scary piece.
Last edited by skinnybonez; 03-27-12 at 08:52 AM.
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S K I N N Y B O N E Z
"Hey, careful, man, there's a beverage here!" ~ The Dude.
Will the police dudes be textured ?
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Practice, practice, practice. Every skill is perishable,. Only by constant practice will you be able to hone your craft.
Good Job ! I like it !![]()
by Raphael Constantine Lemontmoon
email:lemontmoon@gmail.com
experiences: Concepting, Character modeling, enviroment modeling,3ds MAX rigging,
3d motion tracking,composition, vector graphics, texturing, animation, UDK level design
and scripting