awesome models man! keep up the good work!
Great Works Darukin!
Thanks guys I appreciate your comments, genc and piz!
For a demo reel, I decided to texture and render Kimahri t show UV, texture and lighting skills
Here's my progress so far, still more work to do but is getting there. =)
Finally switched over to VRay and I learnt it so much faster (in 1 or 2 days basically this is my first VRay attempt) and it's giving much better results and quicker than mental ray ever did. It was the best decision for me as far as rendering, and doesn't crash 24/7
like the colors and details! great work
Portfolio / Resumé
guhh, SpiritDreamer, thank you! Much appreciated
Was just playing around with lighting scheme, dof, colors in certain objects.
Here's another test
Hopefully final will have multiple angles and close-ups
Changed beads to green jade but prefer the brown color on second thought.
There is no post, this is straight out of the renderer
Oowwwhhh! That's "kick in the nuts" awesome! When I looked at your first pic it seemed as if you had rendered in dust particles on the base but then I noticed them elsewhere so it must have been some kind of artifacting. The newest render has none of those artifacts. I kind of like the dust particles though (just on the base) if it was a mistake or not it's pretty cool. I want to blow it off or wipe it away every time I look at it.
Hey Arthaven thanks! Yeah that was just an artifact tbh =)
Getting closer to a final render:
Unfortunately it's too large hence was largely compressed and not best quality as a result:
And here are a few Zbrush angles for those who haven't seen it, along with render:
Almost finished with this character, any suggestions guys?
Awesome model and render! My only correction would be the lens blur/zdepth layer. Don't apply it to the character layer, but rather merge the character with the background and apply it to the whole image, so you have a more natural transition between the model and the background.
Your textures seem washed out. Are you using a linear workflow? If not you should!!!
If asked, sell those dust particles!Originally Posted by Darukin
Just keep in mind who your potential employer(s) are first and foremost. If you think something is hurting your main focus then by ALL means rework it back down to the focus of your work for employment.Originally Posted by Darukin
Currently the comp and the base aren't aligning to the same ground floor so it doesn't integrate well (perspectively speaking). You're going to want to show this off as a video render so I would just drop the background since the camera is going to have to orbit around; if you don't have a spherical map projection the non-moving BG is going to put doubt into employers minds (to a point). Oh and one last thing you may want to have some kind of consistent format with your demo reel so if you do something for this one you probably want to do the same to the other pieces. Just something to keep in mind.
Wait, does that mean I have to texture every model in my reel now, lol I don't have all the time and energy. It is a modeling reel hence I would guess I should show off wires and UVs as well, but I recjoned one textured model can be enough for a modeling reel, but I guess not if that's what you're sayingOriginally Posted by Arthaven
Thanks for your support anyhow, yeah I'll rid of the background, just make a turntable of textured model instead, cheers!