ZBrushCentral

Barbarian

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I am looking forward to any comments you have, what you like about it, what you think I can improve.. etc. Thank You! -DBriggs

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//Programmer, 3dArtist, Editor, Visual FX
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Contact: Dbriggs714@gmail.com

Attachments

FinalTall_ReducedSize.jpg

FinalAll_ReducedSize.jpg

hey nice work. the only thing that i could actually say may look a little off is the armor around the neck. the design looks really nice but it looks a little too clean. the shoulder armor is nicked and a little dirty which gives it more of that ive been to war vibe. the neck armor kinda sticks out of place. beyond that tho its pretty nice looking.<img src=“http://www.zbrushcentral.com/pixo/atn.gif”>

Loki,

Thank you for the critique i will definitely dirty up the neck piece some more.

-DBriggs

I finally found some time today to update my work a little. Here are some wireframes, textures, and ZTL images. I made some subtle but major changes. I dirtied up the neck armor some more;
I added reflections in the character’s eyes; I fixed his eyebrows; I also made the background brighter.

 My apologies if you think the images are too large.
   
   ![Final10_thumbnail.jpg|120x80](upload://8NiBB9u7w1OkSfcc5EDhkb0Gchi.jpeg)
 
 -Briggs :+1:

Attachments

ZbrushHeadFront.jpg

HeadTransition_Side.jpg

HeadTransition_Front.jpg

Final10_tall_500kb.jpg

Face_Normal_and_Specular.jpg

Face_Diffuse_and_Subdermal.jpg

greaaaaaaaaaaat work dude! (Y)
congrats… the maps are very clean! -
hehe
cya

Thanks B4rT_

Added straps and chains, improved the lighting composition.

![Final14_thumb.jpg|120x80](upload://pNGeCZi8mDkN3E608VIgomgFx9X.jpeg)

Can I get some responses?

-Briggs

Attachments

Final14_02.jpg

Final14.jpg

dont take responses to seriously. sometimes its really hard to get anyone to actually leave remarks. its a great community but sometimes a little quiet for some of us. you re turning out some really nice work and its important to finish pieces when ya can. what youve got so far is pretty good. so keep it up and keep moving forward. any practice you do will continually refine the work you do and it helps speed your workflow. just keep a set of goals in the back of your mind and strive towards them. thats the most important thing. ill talk to ya later and cheers! :smiley:

I’d like to see some tarnish on the gold parts of the neck armour; other than that, good work.

Thanks for the advice Loki I thought maybe I was doing something wrong. :lol:
I am going to tarnish up the gold pieces of the armor as Losgunn suggested. I am a full time student so I usually will post on the weekends. I will eventually make a weapon for him and then I think I will call it completed. I am going to start making my Unreal level so I will probably post my props up on this same thread as I create the environment. I am also making a game in XNA so I’ll keep you guys updated with that as it gets further into production.

You don’t know how much I appreciate the comments. It is always nice to get some sort of feedback for my work. Thank you Loki and Losgunn.

You will see more of me in the near future.

Peace,

-Briggs