1. #1
    Senior Member Follow User Gallery
    Join Date
    Oct 2009
    Location
    Newport, CA
    Age
    25
    Posts
    104

    Default Barbarian

    Thumbnail.jpg

    Hi everyone,

    This is my take on one of the Diablo barbarian concepts. This originally started out as a project to teach myself Zbrush. It all started with the Face and after seeing the Blizzard concept I really wanted to make the helmet. I just kept going with it and this is what I ended up with. I hope you like my work.

    I modeled everything in 3ds Max. I went back and forth between 3ds Max and Zbrush adjusting until I was satisfied with my low poly models. I then unwrapped them and threw them into Zbrush for sculpting. Rendering was done in 3ds Max All of the textures and final compositing of layers were done in Photoshop.

    My original image files are 1920x1080. I had to shrink them down to fit the 500k limit. You can see them at full size here:

    http://img164.yfrog.com/img164/74/final01.jpg
    http://img360.yfrog.com/img360/5124/finaltall02.jpg


    You can see the blizzard concept art that inspired me here:
    http://us.blizzard.com/diablo3/media...xml?rhtml=y#76
    Blizzard has some of the best concept artists I have ever seen. Their work is a true inspiration to me.


    FinalTall_ReducedSize.jpg

    FinalAll_ReducedSize.jpg

    I am looking forward to any comments you have, what you like about it, what you think I can improve.. etc.

    Thank You!

    -DBriggs

    /////////////////////////////////////////////////////////////////////////////////////
    //Programmer, 3dArtist, Editor, Visual FX
    ////////////////////////////////////////////////////////////////////////////////////

    Contact: Dbriggs714@gmail.com

  2. #2
    Senior Member Follow User Gallery
    Join Date
    Oct 2007
    Age
    41
    Posts
    520

    Default

    hey nice work. the only thing that i could actually say may look a little off is the armor around the neck. the design looks really nice but it looks a little too clean. the shoulder armor is nicked and a little dirty which gives it more of that ive been to war vibe. the neck armor kinda sticks out of place. beyond that tho its pretty nice looking.
    The greatest emporor in the world is one you never know is there.
    _______________________________

    My Sketchbook

    MY DEMO REEL

    Portfolio

    _______________________________

  3. #3
    Senior Member Follow User Gallery
    Join Date
    Oct 2009
    Location
    Newport, CA
    Age
    25
    Posts
    104

    Default

    Loki,

    Thank you for the critique i will definitely dirty up the neck piece some more.

    -DBriggs

  4. #4
    Senior Member Follow User Gallery
    Join Date
    Oct 2009
    Location
    Newport, CA
    Age
    25
    Posts
    104

    Default update

    I finally found some time today to update my work a little. Here are some wireframes, textures, and ZTL images. I made some subtle but major changes. I dirtied up the neck armor some more;
    I added reflections in the character's eyes; I fixed his eyebrows; I also made the background brighter.

    My apologies if you think the images are too large.

    Final10_thumbnail.jpg
    ZbrushHeadFront.jph
    HelmetTransition_500kb.jpg
    Helmet_PolyPaint_All02.jpg
    Barbarian_WireFrame.jpg
    CaveWireFrame02.jpg
    Face_Normal_and_Specular.jpg
    Face_Diffuse_and_Subdermal.jpg
    Final10_tall_500kb.jpg
    Final10_500kb.jpg

    -Briggs
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	HeadTransition_Side.jpg 
Views:	541 
Size:	355.3 KB 
ID:	162916   Click image for larger version. 

Name:	HeadTransition_Front.jpg 
Views:	536 
Size:	353.5 KB 
ID:	162917  
    Last edited by DBriggs; 10-19-09 at 12:36 PM. Reason: Added Thumbnail

  5. #5
    Member Follow User Gallery
    Join Date
    Jun 2007
    Posts
    35

    Default

    greaaaaaaaaaaat work dude! (Y)
    congrats... the maps are very clean! *-*
    hehe
    cya
    Hi! pleasure!
    i'm Alberto Maciel Graniel Neto, brazilian! 3D world beginner



  6. #6
    Senior Member Follow User Gallery
    Join Date
    Oct 2009
    Location
    Newport, CA
    Age
    25
    Posts
    104

    Default

    Thanks B4rT_

  7. #7
    Senior Member Follow User Gallery
    Join Date
    Oct 2009
    Location
    Newport, CA
    Age
    25
    Posts
    104

    Lightbulb Straps_and_Chains

    Added straps and chains, improved the lighting composition.

    Final14_thumb.jpg
    Final14_02.jpg
    Final14.jpg

    Can I get some responses?

    -Briggs

  8. #8
    Senior Member Follow User Gallery
    Join Date
    Oct 2007
    Age
    41
    Posts
    520

    Default

    dont take responses to seriously. sometimes its really hard to get anyone to actually leave remarks. its a great community but sometimes a little quiet for some of us. you re turning out some really nice work and its important to finish pieces when ya can. what youve got so far is pretty good. so keep it up and keep moving forward. any practice you do will continually refine the work you do and it helps speed your workflow. just keep a set of goals in the back of your mind and strive towards them. thats the most important thing. ill talk to ya later and cheers!
    The greatest emporor in the world is one you never know is there.
    _______________________________

    My Sketchbook

    MY DEMO REEL

    Portfolio

    _______________________________

  9. #9
    Member Follow User Gallery
    Join Date
    Oct 2009
    Location
    Georgia
    Age
    28
    Posts
    73

    Default

    I'd like to see some tarnish on the gold parts of the neck armour; other than that, good work.

  10. #10
    Senior Member Follow User Gallery
    Join Date
    Oct 2009
    Location
    Newport, CA
    Age
    25
    Posts
    104

    Default

    Thanks for the advice Loki I thought maybe I was doing something wrong.
    I am going to tarnish up the gold pieces of the armor as Losgunn suggested. I am a full time student so I usually will post on the weekends. I will eventually make a weapon for him and then I think I will call it completed. I am going to start making my Unreal level so I will probably post my props up on this same thread as I create the environment. I am also making a game in XNA so I'll keep you guys updated with that as it gets further into production.

    You don't know how much I appreciate the comments. It is always nice to get some sort of feedback for my work. Thank you Loki and Losgunn.

    You will see more of me in the near future.

    Peace,

    -Briggs

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •