Part 3: Creating the textures.
I used many of the reference photographs in this tutorial to texture the penguin.
I haven't done a step by step procedure as I wasn't sure how much interest there might be for it.
I basically use Zaplink when using photo textures.
Here's a quick turntable video of each part of the penguin textured until complete.
I'll try and put something together for the process of texturing if there's enough interest.
The next step from this point is converting the final meshes to sculpt UV. maps and uploading them and the textures into Second Life to do a final fitting.