1. #46
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    Thank you aberrant!
    This is a old torso sketch, not big deal ;P
    tronco_sketch.jpg
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  2. #47
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    cool sketchbook mariano

    i like the skinny alien it looks funny

  3. #48
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    Great sketchbook !

    Some materials are pretty useful as anatomy reference.

    Thanks !

  4. #49
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    Schiefer and gpepper: Thanks a lot !!!

    This is a female torso. Just a quick sketch.
    24qpit1.jpg
    3D character artist / Digital Sculptor

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  5. #50
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    Absolutely beautiful anatomy! I envy you. Wonderful work.
    Life Is The Temporary Break Away From Nothingness.

  6. #51
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    Nice sculpting. The proportions are pretty good and the form is very clean. I like those torsos. Keep it up
    For my site click Here

  7. #52
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    Thank you Ichiban and Aberrant! =D

    This is one more quicksketch.About 4 hours. Based on Brock bust from Schell Studio.
    Brock_sketch.jpg
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  8. #53
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    Excellent work in here. Love the Brock model (and schell).

    One thing that always bugged me about that sculpt (and many others of theirs) is something of a personal preference actually. To give the impression of a large body (+7 feet) I upturn the clavicles. I read somewhere that this is a medical possibility. The larger the body, the higher the upturn of the clavicle.

    I made this as a test. I hope you don't mind both the criticism and the digital violation of reforming and re-posting your model. *blush* Just something I wanted to share with you. Your models are wicked awesome and do not need anything. I figured it would be another bit of information for your sculpting arsenal.

    Brock_sketch.jpg
    Last edited by Mahlikus The Black; 09-28-09 at 10:49 AM.

  9. #54
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    Wow! Your base mesh looks so detailed!

    Great work. Lots of character to it.

    The up-turned clavicle suggestion could work nicely. Make a new layer and give it a try. Gotta love the layers.

    Keep it coming!
    Last edited by Aberrant; 09-28-09 at 10:49 AM.
    Life Is The Temporary Break Away From Nothingness.

  10. #55
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    Hey Mahlikus!! thank you for the tip, nice to see you in my thread
    iŽve tested what you suggest, but i didnŽt really like it ;x
    It changes too much his anatomy and,to me, didnt give a bigger body look.
    But anyway, here is the test.
    123.jpg
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  11. #56
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    It's a pleasure to be in this thread. Once again, excellent sculpting man.
    Yeah, it has to be modeled like that from the start. I see what you mean by not liking it. The new morph loses the dynamic structure you had with the levator scapulae and sternocleidomastoid muscles. Placement is very different on larger torsos. Worth a try though.

  12. #57
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    Yeah!!
    IŽll pay more attention to this detail on my next models. Thank you a lot for sharing Mahlikus!! =]

    This is another sketch. I creature (?) iŽve made as a prisioner of my ideas >;]
    hahaha
    1.jpg
    2.jpg
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  13. #58
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    This is my view of Blanka from Street Fighter. IŽve made him for the "Modelling Showdown: art of Capcom" of Sinister Circle.
    Base mesh in 3dsMax, sculpting,texturing and render in Zbrush, composed in Photoshop.
    Hope you enjoy!
    thumb.jpg
    2emcqqg.jpg
    2.jpg
    3D character artist / Digital Sculptor

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  14. #59
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    He man, this is really looking good, I especially like the blanka model...im a big fan of that character.

    I'm curious what the basemesh of your blanka model looks like, could you maybe post that??
    Portfolio website: www.ThijsdeBruijn.com

  15. #60
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    Awesome work man, the Picolo is extreme, thumbs up!!

    Congrats!

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