1. #106
    Senior Member User Gallery
    Join Date
    Apr 2004
    Location
    NYC
    Posts
    102

    Default

    Anyone up for doing a quick demo video on Zbrush 3.5 Geometry HD and then show how to extract a normal map from that HD sculpt.
    Garrick

    Available for freelance projects both large and small.

    http://www.facebook.com/3DSculpture
    My werks
    gqstudio1@yahoo.com

  2. #107
    New Member User Gallery
    Join Date
    Aug 2007
    Posts
    6

    Default

    Quote Originally Posted by RAMWolff
    Just be aware, it looks identical to the first zip you downloaded but if you open it up you will see that it's the R2 version. Why they didn't rename the zip to reflect the newer content within I don't know. I'm sure there is a reason.....
    The file sizes aren't identical. The R2 zip is about 80 kB smaller.

  3. #108
    Senior Member User Gallery
    Join Date
    Jul 2007
    Location
    RWC, CA USA
    Age
    52
    Posts
    256

    Default

    I think I said "looks identical" didn't I?
    ---Wolff On The Prowl---

  4. #109
    New Member User Gallery
    Join Date
    Aug 2007
    Posts
    6

    Default

    Quote Originally Posted by RAMWolff
    I think I said "looks identical" didn't I?
    Fair enough .

    Incidentally, let me add my voice to those thanking the folks at Pixologic for the new version of ZBrush, as well as for the second release.

  5. #110

    Default Export Bones...

    (jealous and somewhat) Patient Mac user waiting to get his hands on 3.5 and ZSpheres II...

    Has anyone looked into writing a script/plugin that would allow you to export the ZSphere armature as a bone setup, and also export the correlating overlying mesh with weighted influence based on those bones? This would be an enormous times saver and help link the sculpting and rigging process in a way that should be pretty intuitive.

  6. #111

  7. #112
    New Member User Gallery
    Join Date
    Jan 2006
    Posts
    24

    Default

    So when do we get our plugins working again? 3.5 is cool and all but I've become reliant on the plugins for workflow such as Decimation Master and thus can't do much in 3.5 outside of personal work. I would have figured with the extra month it took to release 3.5 just "right" with a patch shortly after that the plugins would work right away.

  8. #113
    Senior Member User Gallery
    Join Date
    May 2007
    Posts
    102

    Default

    Downloaded and activated (again). Thanx Pixo!

  9. #114
    Senior Member User Gallery
    Join Date
    Jul 2004
    Location
    NY
    Posts
    127

    Default

    Quote Originally Posted by pixolpopper
    So when do we get our plugins working again? 3.5 is cool and all but I've become reliant on the plugins for workflow such as Decimation Master and thus can't do much in 3.5 outside of personal work. I would have figured with the extra month it took to release 3.5 just "right" with a patch shortly after that the plugins would work right away.
    It's even more perplexing than that. Knowing that 3.5 was coming along very soon, why release new plugins that would be unusable in a month or two? You'd have thought that some planning would have gone into it.

    Even more than that, you might have figured that they would have been bundled. Plugins like Decimation Master, Subtool Master, Transpose Master, & Image Plane have become "must have" features that one would figure would make their way into the core app - or at least the core download package..

  10. #115
    Member User Gallery
    Join Date
    Jun 2005
    Location
    Southern California
    Age
    32
    Posts
    52

    Default

    Quote Originally Posted by cookepuss
    It's even more perplexing than that. Knowing that 3.5 was coming along very soon, why release new plugins that would be unusable in a month or two? You'd have thought that some planning would have gone into it.

    Even more than that, you might have figured that they would have been bundled. Plugins like Decimation Master, Subtool Master, Transpose Master, & Image Plane have become "must have" features that one would figure would make their way into the core app - or at least the core download package..
    Yup.... I just realized that even older MASSIVELY USED plugins like ZMapper are nowhere to be found. Shouldn't this just be a part of ZB now? Can't Pixologic build ZB to be modular enough so that old plugins will work with newer versions of the software (a-la maya)? Does it seem that ZB gets totally re-written every time a new version comes out? Anyways, just rambling...

  11. #116
    Senior Member User Gallery
    Join Date
    Dec 2003
    Location
    NY
    Posts
    2,860

    Default

    As I wrote elsewhere.
    Consider the new version as working perfectly( try ).
    If you could not get the plugins reinstalled, would the
    new version be worth it, as is?
    Thank God, you get to keep the old version intact.
    (To me.....)

  12. #117
    Senior Member User Gallery
    Join Date
    Feb 2006
    Location
    ZBrush-World
    Posts
    472

    Default

    Thanks Pixologic team ... just got the ZB 3.5 sr2 ... excellent. I'm running on Vista now.

  13. #118
    New Member User Gallery
    Join Date
    Mar 2008
    Location
    North to the Future
    Posts
    19

    Default

    Quote Originally Posted by gabo1991
    Hello

    Try this.


    1. Export the top level of your mesh as an obj
    2. Import the original obj from the other app
    3. Import the high rez obj on top of the obj from step 1
    4. Do not remap
    5. Then Rebuild Subdiv Levels and export
    That should change the offset back.

    Paul
    Hi Paul,
    I will try this out and let you know how it turns out. If this works, it ought to be in someone's tutorial!
    All the best,
    Oluf

  14. #119
    Senior Member User Gallery
    Join Date
    Feb 2004
    Location
    USA on Planet Earth somewhere in the Universe
    Posts
    1,438

    Default

    Quote Originally Posted by Drakelot
    Thanks Pixologic team ... just got the ZB 3.5 sr2 ... excellent. I'm running on Vista now.
    Drakelot is the ZB 3.5 sr2 a new version of ZB 3.5 r2 or a typo?
    SpaceMan's Space Book Journal On ZBrush
    http://www.zbrushcentral.com/showthr...rnal-On-ZBrush

    Wormholes were first introduced to the public over a century ago in a book written by an Oxford mathematician. Perhaps realizing that adults might frown on the idea of multiply connected spaces, he wrote the book under a pseudonym and wrote it for children. His name was Charles Dodgson, his pseudonym was Lewis Carroll, and the book was Through The Looking Glass. ***8212; Michio Kaku

    It's kind of fun to do the impossible...
    - Walt Disney

  15. #120
    Senior Member User Gallery
    Join Date
    Sep 2009
    Location
    London
    Posts
    365

    Default is anyone still awaiting 3.5?

    hi guyz for some reason i havnt yet recieved 3.5?
    dont know why this is i paid a three hundred pounds for zbrush 3.1 and can see everyone else has 3.5 already!
    is there any1 out there that dont have it too?

Page 8 of 15 FirstFirst ... 567891011 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •