Thank you Mr. Puss, grateful.
You might consider working here, you explanations beat
the crap out of the original.
Have to go to Cleverbridge and thank them now.
Thank you Mr. Puss, grateful.
You might consider working here, you explanations beat
the crap out of the original.
Have to go to Cleverbridge and thank them now.
Thankyou Pixologic.
Im so glad you guys are on the ball with this, and so soon after the initial release. Keep up the fixes and updates, and Zbrush 3.5 will be a well polished Zbrush.
awesome!
is there any way to transfer the hotkeys that i already setup in zb 3.5 to 3.5R2? cheers!
www.metamesh.blogspot.com
All in titlecant wait ...
Yes, simply copy the ZStartup/HotKeys/StartupHotkeys.txt file to the new folder.Originally Posted by metamesh
Yeh, downloaded, installed and activated. Cool.
One little question. I took the option of paying the price for a CD copy of the programme. Will I get the release 2 version?
awesome, thanks for the quick reply! you guys rock
www.metamesh.blogspot.com
Has anyone else noticed how much faster undo is at the higher subD levels? I used to be afraid of controlZ at high poly counts now it just rips through them even with my undo levels set to the max.
Cheers Pixologic!![]()
Scott
Scott Spencer
Creature and Character Design
www.scottspencer.com
Weta Meet the Crew interview
ZBrush Creature Creation Book
Rendering Displacement in Maya 2008 Tutorial
ZBrush to Maya Video Tutorial
Mental Ray .map file conversion script
something i´ve noticed is that in zb3.1 we could set the size sensitivity of the tablet at a value, so that the pressure on the tablet would affect less the size of the brush, but that value doesn´t seem to affect now in 3.5, we have however, the size intensity in a per brush setting...any way to store that at an specific value, or make zbrush respond like in 3.1 regarding this?
thanks a lot
www.metamesh.blogspot.com
VERY IMPORTANT!!!
DO NOT delete your ZBrush 3.5 folder until you first have removed any custom files such as documents or tools that you created in ZBrush 3.5 and stored in that folder, prior to the R2 release today.
Don't think that I'd turn that job offer either. Not in this economy.Originally Posted by bicc39
Goes without saying, but.... thanks for saying.Originally Posted by Trybal
I use the vanilla setup so there's nothing custom to save. All my custom matcaps, alphas, etc are far away from the install directory so there's no need to worry. For others, though.....
Good stuff. I'm on a Mac. I had a weird problem with UV shells breaking up into just UVs.
Also, I'm excited. I'm wondering is 3.5 is going to be 64 bit or will that be v4?
Alonzo Von Threet
Zbrusher OSX
hey AVTPro
If your UVs break into individual UV faces on export make sure mrg is on under tool>export
S
Scott Spencer
Creature and Character Design
www.scottspencer.com
Weta Meet the Crew interview
ZBrush Creature Creation Book
Rendering Displacement in Maya 2008 Tutorial
ZBrush to Maya Video Tutorial
Mental Ray .map file conversion script