Ive been working on a project in my spare time
Heres a quick concept sketch im basing it on
and some wireframes
Be happy to hear some suggestions or feedback
Ive been working on a project in my spare time
Heres a quick concept sketch im basing it on
and some wireframes
Be happy to hear some suggestions or feedback
Last edited by Porkpie Samurai; 09-13-09 at 02:05 AM.
mmh..
nice little guy, great pose, great shapes - good surface tension!
let´us see him hatching!
regards,
Thomas
This is looking good. The skin is really well done and clean mesh.
Looking forward to your updates
That's a nice little one
I would make the eye balls a bit bigger, so they bulge out some more.
Good job
For my site click Here
cool.... can't have to many flying dino's.
hey chris, you're off to a great start man, can't wait to see more![]()
Lead character artist - Blur Studio
http://nicolascollings.com/
Ubisoft work
Assassin's Creed Brotherhood
Assassin's Creed 2
Awesome, great job on the way all the skin folds.
Max
http://maxs-stuff.blogspot.com/
My ZBSketchbook
My other threads: A - B - C - D - M - P currently working on S
Great and model!!!! Waiting for an update!
Heres a render i did tonight of the hatch scene in its current form.
Theres no displacement/bump on the bird yet just a mid res model out of zbrush.
Ive been experimenting with the Bokeh lense and sun and sky with mental ray.
Im trying to get a sense of scale with the scene using the DOF.
like to hear what you think and any suggestions.
thanks
Looks Great!
You should composite the Sculpt with the Hand photo.![]()
sadicus ~ Vista x64 • nVidia GeForce 9800 GT • ZB4 •
...you do doodle, I do doodle too.
Very cool model!![]()
Wow Amazing work Porkpie!!
Can you explain a bit more about the lighting setup? How did you
get the dof to work with the exposure lense?
I think the egg is too big.
great ! but the eggs are too big![]()
![]()
![]()
![]()