1. #316
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    Default retopo

    As I understood it you guys were confused about the thing with seeing backfaces when using the retopology tools - a nice fix for this is to change the front opacity to 1 below preferences>draw

  2. #317
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    A little update to the original!
    ~Enjoy~



  3. #318

  4. #319
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    Default From DynaMesh Sphere to Retopology!


  5. #320
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    Default Gr8

    Great... this looks like a tutorial in progress.... looking forward to the next step...
    ziggy@zerografx.com[COLOR=DarkOrange][B]
    www.zerografx.com[COLOR=DarkOrange][B]
    www.artstation.com/artist/ziggy[COLOR=DarkOrange][B]

  6. #321
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    Default Creating the Pieces and playing with material and lightcap settings!


  7. #322
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    Default

    Quote Originally Posted by Sigmund Hentze View Post
    Great... this looks like a tutorial in progress.... looking forward to the next step...
    Lol! Thank you!
    This are just posts about my journey.

    BTW...

    Okay so I have been playing with the new Z4R2 and, while I was working, some things hit me like a foot to the face!
    I'm not sure how possible the following may seem but, since Pixologic and ZBrush are all about Freedom, these ideas excited me:

    Render Palette> BPR RenderPass Subpalette>...
    Add these channels if possible:
    Polygroup Masking; which renders random flat colors of all visible polygroups (oh so helpful for PS compositing)
    Subtool Masking; which renders random flat colors of all visible subtools (VERY helpful for PS compositing)
    If you decide to implement subtool folders, there could be another two buttons that color by folder or color by polycount! This too could be very useful in the conceptual/compositing stage (when combined with PS)!
    Render Lowest wireframe! Another helpful visual! Especially if combined with the timeline. To be able to render two movies: 1: as intended. 2: Pure wireframe. Then I could uses such assets to make a more dynamic presentation!

    Also, the implementation of curve growth slider in the stroke palette. That, combined with a timeline ability to Animate selective curve!
    This would be key to motion graphic artists! We all love seeing flourishes grow in animation. Imagine horns and teeth (and anything that my current understanding can't even begin to understand/initiate!) Imagine all this...growing...In Z, at our whim...

    Some of my ideas.

    Cheers

    ~MAH~

  8. #323
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    Default

    New Brush for you all. Very powerful masking brush.
    Quick tip: best when draw size is approximate to making areas/parts.
    I'll make a video to show you what I mean.

    Enjoy!



    DOWNLOAD


    Here is a quick video of the brush at work!
    Enjoy!



    Attached Images Attached Images  
    Last edited by Mahlikus The Black; 10-14-11 at 03:34 PM.

  9. #324
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    Default

    Another great brush. Thanks so much for sharing, and I can't wait to try it.

  10. #325
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    Default

    cool one. thanks for sharing.
    gonna try it tonight..

    -r
    rasmus warming
    rasmusw.dk


  11. #326
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    Default

    Thank you very much for sharing !

  12. #327
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    Default

    thanks for sharing!

  13. #328
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    Default

    Awesome! Thanks mate Epic music lol

  14. #329
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    Default

    Another extremely useful brush! Thank you very much again.

    Cheers!
    TheRazorsEdge

    "Knowing is not enough, we must apply. Willing is not enough, we must do."
    - Bruce Lee -

  15. #330

    Default

    Thanks for sharing, looks very useful.
    --
    http://www.tobbeo.net/

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