that last tutorial was awesome!!! I learned even more i didnt know alot of those features heres my new lantern using some of these new features. I brought the poly count to 17000 and i think i have it looking a bit better.
Last edited by Promethias; 08-11-12 at 10:27 AM.
Thanks for reposting the beautiful MatCaps (2007 was before my Z-time...)
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Thankyou!! The tutorials help me a ton, I didnt know about some of the brush functions they have helped a ton. also im setting up a custom UI now something i hadnt done in the past this is helping a ton(im only a hobbiest but i am addicted to using zbrush the best program i have ever bought)
Man, I have been wanting to finish working on this guy for a long time. Now, with all the new and exciting Z features, I finally get to start. I have had so many mesh issues with this model. qRemesher has helped me get to a place where I can finally start the final stages!
Last edited by Mahlikus The Black; 08-13-12 at 02:45 AM.
looks great MTB !! lets see where it goes will be watchin !! again great vids and mats thank you !!
" crits n comments always welcome ! "
"if he who has the most fun wins ? - i won ten fold !! "
Well I'm stuck with render settings.
Can't find the color selector for shadows and AO in their respective sub-palettes. Did they get moved?
I am also looking for the live preview shadow adjustment. Want to change the angle.
Any help yall?
Man, I have been at it all day/night.
Still not done with the sculpting and poly painting.
Have to say though, loving EVERY new bit of Z4r4.
qRemeshing a polygroup saved this guy from My Z
graveyard. I can't wait to finish this guy!
So yeah, this is the render environment so far.
Last edited by Mahlikus The Black; 08-16-12 at 06:14 AM.
Phenomenal. Thank you for the tips, tricks and tutorials. There's always so much more to learn.