1. #1

    Default Post 3.5 images here to celebrate release day...YouTube welcome!

    And to let those of us who have no cleverbridge email yet in on the fun!
    Last edited by jarrett towe; 09-10-09 at 11:53 AM. Reason: youtube welcome

  2. #2

  3. #3

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    It's ok to post youtube videos in this thread!

  4. #4
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    I guess ill be the first to post an image here. Nothing special just learning how these newfangled zpheres work.

    also played with the noise curve on the ground.

    when i make a plane and then apply noise to that plane i cant deform the outer edges of that plane without creating a seam line. not that its a big deal just something i noted

    zspheretest2.jpg

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    Sweet, could you post some tips or mini tut somewhere?
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    Really awesome idea))) I would really like to see some real human sketches)))

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    Nice work Evan Gaugh!

    I too agree with ahtiandr, wud like to see human sketches using ZSpheres 2 annd how those turn out! ZSpheres 2 look really amazing for concept and modeling and creatures / volumes / forms etc, but for human heads and faces... well let's say I'm curious

    @jaystein777

    check out the ZSpheres ZClassroom videos, they're like tuts on their own and will explain all the main things u need to know.

    http://www.pixologic.com/zclassroom/homeroom/
    Last edited by Darukin; 09-11-09 at 10:58 AM.
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    Quote Originally Posted by Darukin
    Nice work Evan Gaugh!

    I too agree with ahtiandr, wud like to see human sketches using ZSpheres 2 annd how those turn out! ZSpheres 2 look really amazing for concept and modeling and creatures / volumes / forms etc, but for human heads and faces... well let's say I'm curious

    @jaystein777

    check out the ZSpheres ZClassroom videos, they're like tuts on their own and will explain all the main things u need to know.

    http://www.pixologic.com/zclassroom/homeroom/
    Thanks, I guess I'm too excited and haven't had enough caffeine to think clearly.
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  9. #9
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    I already love ZSpheresII!

    Faunhead.jpg

    Seriously, for some purposes (like building maquettes for illustration) it might not even be necessary to convert the ZSpheres into a poly surface at all.

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    I too am "curious" to know not only how these will look with human figures but more on how well the forms hold from zspheres to an actual mesh. I have not seen any adaptive skins yet from the new z spheres and I am hoping that they translate well.
    Life Is The Temporary Break Away From Nothingness.

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    The forms hold up as well as you want with the slider options.

    The mesh it self isn't really what I would want for a final, a lot of poles show up. I'd do what I can with the Zsketch. Convert it to skin, sculpt on that a bit and retopologize for a nice topology.

    The sketch spheres are very helpful though, a great improvement no doubt.


    [edit]
    Adaptive skin topology comes out much cleaner.
    Last edited by GabeM; 09-11-09 at 03:44 PM.

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    A copule of doodle (pretty addicted..)

    001.jpg

    002.jpg

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    omg, the models look soo cool, like the fact there are faces made.

    I can't wait to get 3.5
    Luke Groen
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    These are cool and all but how do you convert them to workable/usable meshes?
    or do they always look like balloon animals?
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    unified skin ... will make a mesh out of it ...

    and then you can start sculpting on that mesh .... you keep it as a baloon or whatever you like .
    phat .


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