Hello all,
I will soon be off to Uni (as a mature student, or old geezer which ever way you want to look at it lol) to begin a degree course in animation. With this in mind I thought I would start a little sketchbook containing bits and pieces of my ZBrush work.
I’m kicking it off with a sculpt that I will (hopefully) be bringing into Maya for final rendering. I’m doing this as an excercise in creating and using normal/displacement maps in Maya.
Cheers for dropping by, hopefully I’ll be able to add more to this thread as my skills get better.
Have a great day