Definitely a good likeness to Clint Howard....j/k![]()
You nailed Clint EAstwood spot on....look forward to seeing a colorized version.
5*
ron
Definitely a good likeness to Clint Howard....j/k![]()
You nailed Clint EAstwood spot on....look forward to seeing a colorized version.
5*
ron
Cheers guys. Getting to grips with Maya hair today and it seems to be coming together nicely (they could be last famous words lol ). Still not sure whether to go for 'cowboy', 'Dirty Harry' or portrait studio shot for the final render.![]()
My Site: http://anthonyminto3d.blogspot.co.uk/
NCCA (Bournemouth): Bachelor Arts Degree (Hons) First Class (Computer Animation Arts)
3D Artist/Generalist looking for work in London and the South East (UK).
Great work on Mr. East.
Don't you just LOVE the Clay Buildup brush?I'd smooth it out and take a look at slash2 and some snake hook action (very subtle!) for the hair. That could work.
Martin Andersson
www.animation-hut.no
Cheers!
Yep, there are some really lovely brushes to play with in ZBrush. Thank's for the hair tip, I may give that a go with my next sculpt. As for now, I'm having a go at using hair in Maya. I've never tried it before and so I thought this little project would be a good excuse to do so. This is a quick screen grab from Maya to show what I've done so far and what I'm waffling on about. (No lights in the scene and the texture is just a rough polypaint so far).
Cheers again.![]()
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My Site: http://anthonyminto3d.blogspot.co.uk/
NCCA (Bournemouth): Bachelor Arts Degree (Hons) First Class (Computer Animation Arts)
3D Artist/Generalist looking for work in London and the South East (UK).
Hello all,
Another day another update. I've been trying to use hair in Maya for the first time and this is what I have so far. Still lots of tweaking to do to the model. There are a couple of little things I want to change regarding the face (including giving him some eyebrows!) , the clothes are nowhere near done (as you can tell from the very quickly painted in jacket lol) but the fella is getting there![]()
Cheers for dropping by.![]()
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My Site: http://anthonyminto3d.blogspot.co.uk/
NCCA (Bournemouth): Bachelor Arts Degree (Hons) First Class (Computer Animation Arts)
3D Artist/Generalist looking for work in London and the South East (UK).
Hello all,
Another quick update. This is the skin shader I am working on in Maya. I have never been able to get any decent results from the fast skin shader before (it all seemed to daunting with all those nodes poking out everywhere!) and I'm pretty pleased with the way this attempt is turning out.
Fingers crossed that it all comes together in the end lol.
Cheers and have a great weekend![]()
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My Site: http://anthonyminto3d.blogspot.co.uk/
NCCA (Bournemouth): Bachelor Arts Degree (Hons) First Class (Computer Animation Arts)
3D Artist/Generalist looking for work in London and the South East (UK).
Great work Minty, there's a nice fast skin shader tutorial on the gnomonworkshop freebies section. That's how i got to learn the basics of it.
I see you've jumped to maya now, cool.
Cheers Handlebar, good to hear from you mate.![]()
The biggest problem I am facing now is getting the hair to work in Maya. I am trying to render paint effects hair in mental ray (Maya 2009). The problem is it's glowing and makes the hair look like a wig made out of fibre optics. Now this is all very nice and arty farty, but not really the realistic look I was hoping to achieve (please see the attached jpeg to understand what I am waffling on about).
I'm sure it must be something I need to check or uncheck. If anyone has any ideas AT ALL please let me know and you could be doing your bit to help this poor, unfortunate soul keep what little hair he has left on his own head!
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My Site: http://anthonyminto3d.blogspot.co.uk/
NCCA (Bournemouth): Bachelor Arts Degree (Hons) First Class (Computer Animation Arts)
3D Artist/Generalist looking for work in London and the South East (UK).
Hello all,
I would have liked to have had more free time to work on this sculpt but University assignments and lectures are getting in the way of me having fun lol!
I made the base mesh in Maya, ZBrush for the sculpting, texturing and rendering, Photoshop for postwork. I got so fed up with Maya Hair that I decided to render it with ZBrush.
Cheers, have a good day![]()
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My Site: http://anthonyminto3d.blogspot.co.uk/
NCCA (Bournemouth): Bachelor Arts Degree (Hons) First Class (Computer Animation Arts)
3D Artist/Generalist looking for work in London and the South East (UK).
Hello all. These are Some recent pieces done for my University course:
This is a character I created using ZSpheres, polypainted and sculpted in ZB. Then taken over to Maya where I rigged and rendered the image. Part of a group project animation. Please note the back ground image was not created by me and is only being used for training purposes.
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All models created by me using Maya and sculpted, polypainted and uvmapped by me using ZBrush. The background is a photographic plate which I had to composite the 3D elements into using Nuke:
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A bust model created by me using zspheres. Polypainted and sculpted in ZBrush. I made a number of render passes (spec, diffuse, AO etc) in ZBrush and then composited these together in Photoshop. I painted the hair in Photoshop (before anyone asks lol). Thank you for taking a look. Have a great day.
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My Site: http://anthonyminto3d.blogspot.co.uk/
NCCA (Bournemouth): Bachelor Arts Degree (Hons) First Class (Computer Animation Arts)
3D Artist/Generalist looking for work in London and the South East (UK).