1. #16
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    So far so awesome! So much life in this last sculpt. I admire this piece a lot so far. Looking forward to seeing the rest of it develop.
    Life Is The Temporary Break Away From Nothingness.

  2. #17
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    Your new character is looking great!
    Roger
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  3. #18
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    I've not had a lot of free time to play with ZBrush recently. I only managed to upgrade to ZB 4 about a week ago and I'm blown away by the new little bits and pieces in it. Here's a couple of w.i.p. shots of a new model I started work on a couple of days ago. I made the base mesh in Maya and detailed what you see so far in ZB.

    Still lots to do (I especially want to concentrate on the ears, neck and eye areas. Also I'm terrible when it comes to adding fine wrinkles and it's something I really would like to work into this model).

    3heads.jpg

    And a polypainted version of what I have so far. A bit ahead of myself as I want to really make those details pop before I paint it.

    colHead1.jpg

    Cheers
    My Site: http://anthonyminto3d.blogspot.co.uk/

    NCCA (Bournemouth): Bachelor Arts Degree (Hons) First Class (Computer Animation Arts)
    3D Artist/Generalist looking for work in London and the South East (UK).

  4. #19
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    Looking like Clint Eastwood to me. Good job on the expression.

  5. #20
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    that is lookin great! cant wait to see more...

  6. #21
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    Perfect likeness of Clint. Excellent. Can't wait for more.


  7. #22
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    Cheers for the comments guys. Trying to get to grips with modelling the hair:

    clint1b.jpg
    My Site: http://anthonyminto3d.blogspot.co.uk/

    NCCA (Bournemouth): Bachelor Arts Degree (Hons) First Class (Computer Animation Arts)
    3D Artist/Generalist looking for work in London and the South East (UK).

  8. #23
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    Just painting in some rough eyes to see how they will shape up:


    headWIP4.jpg
    Last edited by MINTY; 09-15-10 at 10:26 AM.
    My Site: http://anthonyminto3d.blogspot.co.uk/

    NCCA (Bournemouth): Bachelor Arts Degree (Hons) First Class (Computer Animation Arts)
    3D Artist/Generalist looking for work in London and the South East (UK).

  9. #24
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    Looks really good Minty,your skills are moving along really well.I just left you PM..
    cal
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  10. #25
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    I've never really attempted to use normal maps in Maya before. I would like to really go to town on this model and eventually use SSS etc (although whenever I have tried this the models either look like black plastic or wax lol ). This is a test of the model I have so far normal mapped and rendered in Maya.

    Any pointers in the direction of a good skin shader tutorial for Maya will of course be greatly appreciated.

    Cheers

    normTEST.jpg
    My Site: http://anthonyminto3d.blogspot.co.uk/

    NCCA (Bournemouth): Bachelor Arts Degree (Hons) First Class (Computer Animation Arts)
    3D Artist/Generalist looking for work in London and the South East (UK).

  11. #26
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    i am always want 2 b like that ...

    nice sculpting man ..

  12. #27
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    Cheers
    My Site: http://anthonyminto3d.blogspot.co.uk/

    NCCA (Bournemouth): Bachelor Arts Degree (Hons) First Class (Computer Animation Arts)
    3D Artist/Generalist looking for work in London and the South East (UK).

  13. #28
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    Another small update to the model so far.

    I've adjusted a few things including the shape of the eyes, the bridge of the nose (it was too wide) and the mouth. I've been playing about with normal maps trying to get them to work in Maya (hopefully I've got that sorted now ) and I'm aiming to make a decent render with this model in Maya.

    I still have to learn how to create hair in Maya and if anyone has any links to some decent Maya hair tutorials (Maya 2009) it would be really helpful.

    Cheers guys.

    painted2.jpg
    My Site: http://anthonyminto3d.blogspot.co.uk/

    NCCA (Bournemouth): Bachelor Arts Degree (Hons) First Class (Computer Animation Arts)
    3D Artist/Generalist looking for work in London and the South East (UK).

  14. #29
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    Looking good pal,sorry cant help!You mentioned the eyes on my last thing..I made them in 2d then brought them into zb via lightbox and polypainted them on a sphere and stuck them in the head as subtools.
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  15. #30
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    good job man

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