Loving this last guy, Jan, great work!!!![]()
Loving this last guy, Jan, great work!!!![]()
thank you very much rawsun! =)
here is an update on the smile and his weapon.
finally i made it to get an low-poly result.
its the zbrush-shot, the 3ds max viewport and the wireframe.
there is much space for improvement on the UV-Layout and the seams.
i already started to rig it with cat.
my plan is to get him into the UDK. this time i really could make it.
If someone has any tips, please tell me. i don't have any experience in real time content creation...
hope you like it.
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Last edited by wethand; 02-27-11 at 12:48 PM.
he looks really good. has a nice personality even though he's wearing a mask. I confused though. Why does he have so many triangles? i mean, the shoes and the rings seem a little dense, but not that dense.
thanks tyrone!
is this too much? how many tris are recommendable?
i think the two things on his trousers holding it (this two little things) and the rings on his mask are heavy...
and maybe the statistic shows also hidden objects, and there are a rig and a box hidden. have to experiment with that.
further work in some days. there is my apprenticeships intermediate examination on wednesday and i should do something for it.![]()
okay, i showed all statistics.
it has only 7k tris. is that okay??
![]()
![]()
Hello there,
this are my first steps in animation. i created a walkcycle and two testrenders.
yah, its not perfect. the feet need much work... rigging is pretty hard.
hav to go to bed now...
![]()
![]()
![]()
![]()
Oh, I don't know how many tris is considered ok anymore. It really depends on what the character it being used for i guess. I was just to see such a high number, that's all.
Thanks for sharing you basemesh, it behaves beautifully in zbrush. Awesome work![]()
hey there guys.
@tyrone: yeah, this was pretty high... but it was the count of all object... he has only 7k tris... and this is okay i think
@raukun: thanks for thanking!good to know that this is useful for someone.
i started a new one. maybe someone can think who i am aiming at...
my first try on a real portrait...
hope u like it... c&c is much appreciated
![]()
![]()
hey there people,
updated my last guy. maybe you recognize him.
Next part is the body and his clothing... which will be the worst part...
the beard is an placeholder and the texture is not completely done. still working on it, but i don't have much time.
C&C is MUCH appreciated.
![]()
![]()
Danny Trejo!
Wonderful so far.
thank you mikala! that shows it's recognizable! thanks alot!
i will work further on it!
thanks again!![]()
Hi Jan. You should save the pic with another name next time when you ask if someone recognizes him because it shows the title of the pic as soon as you hover over it with the mouse.
Well.. you saved it as Machete and not under the name of the actor but Machete is a huge hint.
Ummm... I think it`s Jessica Alba.
Ok, seriously -- he is clearly recognizable even if you hadn`t named it like that... but ugh.. I can`t stand this movie.
Anyways, nice modeling!
thanks for the hint moni!
just wanted to share my first try with shadowbox... nice feature for fast roughing of stuff! comes really handy!
and little updating on his body
working on... hope u like it and... c&c always appreciated![]()
further working on my machete.
btw: its all made using zbrush! only the initial basemesh of the figure was made in 3ds max. all other stuff was extruded, shadowboxed or unified meshed...
c&c is MUCH appreciated!
![]()
![]()
Last edited by wethand; 03-21-11 at 11:46 AM.