1. #76
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    i finally finished machete for a showreel and my portfolio.
    next time with a wireframe. but now i have to go back to my "real work"... :-/

    this is realtime render in the udk

    thumb.jpg

    machetehi.jpg

    closeup.jpg

  2. #77
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    finally composed it and finished it up for a showreel...

    hope, you like it:

    thumb.jpg


  3. #78
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    hello there!

    after i successfully tested my "showreel-setup" for machete i decided to render the other characters in this style, too.
    composed them in a showreel hoping to get a job in the industry with it.

    there are four illustrations in there, too.
    hope, you like it.

    it's better to watch it in hd on youtube... :-P



    reel_thumb.jpg

  4. #79
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    If your going to use that showreel to get a job, then you won't get anywhere with it.

    For starters a showreel should be a maximum of 2 min's and 30 seconds, no longer, employers dont have the time to sit through 6 mins

    Your using udk for your turntables which is good, but then your using fraps to record which is bad and also if you look it lighting needs to be rebuilt which is pretty bad also, it's all in the presentation you know and yours is not up to scratch and wont get you a job

    The best Idea would be to use Marmoset toolbag as thats an amazing piece of kit but if your going to stick with UDK then learn how to use Kismet

    I could go on more but I've prob said enough for you to go on with for the moment.
    Portfolio

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    My Thead ( Teenage Mutant Ninja Turtle, Centaur and other)

    2011 University graduate looking for employment

    Practice, practice, practice. Every skill is perishable,. Only by constant practice will you be able to hone your craft.

  5. #80
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    hey sparky

    many thanks for your suggestions!! i will definitely shorten it!
    i will throw my eye on the marmoset toolbag!
    many thanks again!

    please tell me me if you think the models are quality enough to use them in a showreel!

  6. #81
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    No Worries Wethand

    Sorry if any of my comments seemed a little harsh, thats one thing I dont like about forums, things looks harsh when they aren't meant to come across that way.

    I'll watch through the showreel again and type whilst watching it

    Your opening title screen is good, the writing is clear, and 7 seconds is a good time, but you have no contact details on their such as website or email address

    Then at 8 seconds is a picture of the dude you have modelled you need to mention that and also that the pic is a photo used for reference and not a concept you have done

    the rotation speed of the first character is okay and the transition to the wireframe is good

    Then you have the character topless, so the torso clothing is separate to the body, that is very bad practice for a games character and employers will not like that, its perfectly fine for a high poly zbrush render though

    Its good that you display the poly/tri count and that it's a realtime render, (you spelt it wrong though :S)

    It's then good that you showed the character in UDK rigged and tested with the UT3 male skeleton as that shows a good skill

    1 min 36 seconds is far to long just for one character :S

    The next character's title screen is good but missing vital information such as poly/tri count, texture maps, and the different software that was used in the making of the character ( this applies to all your characters )

    It would be good to show the guy with the axe posed like his is about to slash something

    when we get to the 3D illustrations with your applying for a jjob as a character artist then dont put the 3D illustrations in the showreel as they are irrelevant and employers don't see to see it

    The 3 characters should be displayed for an equal amount of time at the minute they are not

    Always show your best piece of work first and last, put the not so good in the middle

    Your turntables need more work as they are just too plain

    Render the turntables in Marmoset and then show the UDK skeleton thingy

    It's also good to show the zbrush sculpt also

    The music need's to change, employers will not like it

    Also through the showreel you should have contact details on every clip

    Your ending title page is good that info needs to be at the front ( mentioned above) and you state your a character artist yet you've put 3d illustrations in your showreel best to just put the 3d illustration on your website and not in the showreel

    and remember showreel maximum time of 2 mins 30 secs

    follow all that and you'll have yourself a good showreel

    Blooming hell that's the longest comment I have ever written
    Last edited by Sparky3d; 08-04-11 at 03:34 PM.
    Portfolio

    Current Showreel

    My Thead ( Teenage Mutant Ninja Turtle, Centaur and other)

    2011 University graduate looking for employment

    Practice, practice, practice. Every skill is perishable,. Only by constant practice will you be able to hone your craft.

  7. #82
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    whoa, thats a bunch of tips!!
    i will work on the showreel! thank you very much for your time and work.
    it will help me defnetely a lot!!

  8. #83
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    hey there guys.

    i just wanted to share a skull with you.
    hope, you like it.
    and don't forget to say thanks if you use it!

    Link: http://bananahead.bplaced.de/skull.rar

    skull_4_free_tumb.jpg

    skull_4_free2.jpg

    skull_4_free.jpg

  9. #84
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    That's nice of you. It is for free, right? There's no "skullduggery" involved here?
    "We are living on this planet as if we had another one to go to." - unknown


  10. #85
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    Thanks Man for the Skull !
    My portfolio | My Sketchboo|My Blog

    "The work will teach you how to do it. Just get going, every master was once a novice..."

  11. #86
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    Thanks for the skull dude !!!!
    Available for Freelance and Full Time Work
    ren.miranda7@yahoo.com
    +91 99-1083-0377

  12. #87
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    thank you very much. This would help me a lot with my human anatomy study.

  13. #88
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    hey guys,
    thank you for your replys.

    i updated the skull with the lower jaw.
    its made to be a starting point when sculpting heads and faces.
    you can download it here: http://bananahead.bplaced.de/skull2.rar

    Last edited by wethand; 09-19-11 at 07:49 AM.

  14. #89
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    Default Skull D/L

    Thank you for the free skull! Very nice of you !

  15. #90
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    Hi!
    Very nice of you to share your skull, personaly I think making ones own is a very important learning experience. Looking at your skull there are some flawes, hope I'm not steping on your toes by posting a little paint over.


    keep up the good work!

    peace

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