hey there people,
i am still working on my machete. i think the clothes are done so far.
c&c appreciated
the machete is done with shadowbox.
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hey there people,
i am still working on my machete. i think the clothes are done so far.
c&c appreciated
the machete is done with shadowbox.
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Last edited by wethand; 03-28-11 at 11:51 AM.
hey there... my daily update!
still have to add some knifes and machetes.
hope you like it
btw: its all done inside zbrush
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Last edited by wethand; 03-30-11 at 01:51 PM.
Looking very good!The only crit that I would have is that the legs seem too short for the body, and if you check, the total height of the figure is only 7 heads high. If that was intentional, then please disregard my crit.
Wow! I recognized him immediately. I was about to ask you until I saw his title. Great job on the details.
very cool !
I think his legs are the right length.....it's the pants that have wrong for the past few years.Everybody's legs look too short.
Hello there fellas,
many thanks for your kind replys!
the proportions are a little bit exaggerated...
i corrected the pants a little bit and gave him further knifes.
just one last detailing-pass and i can go to texture.
hope you like it.
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hey there people,
i am finally done with modelling!
now its time to texture.
i added some closeups. i tried to get very close to the original.
btw: its all done completely inside zbrush... no other app needed for modeling... with shadowbox and zspheres its,... just amazing...
hope, you like it
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hey there.
texture is nearly done... its very hard to find some usable reference of his tattoos... had to paint it all in photoshop... :-/
now its time, to retopo all...
c&c much appreciated
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after some serious trouble with my system (defect graphics card) and a long time of abstinence i finally had time to retopo machete.
the first part of retopo is done... next step is giving him hair...
finally i did the step to low-poly (he has 17k tris for now), and now i want to bring him into the udk. thats my problem with giving him hair... optimized for the udk its hard to find a simple way.
anyway, i am happy to have a working pipeline!
still some work with his weapons.
btw this are 3ds max viewport shots
please tell me what you think.
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Last edited by wethand; 05-16-11 at 11:36 AM.
Hey Guys,
i brought Machete into the UDK and it works with all the stuff...
of course it has much room for improvement, but the first and most important step is done: understanding!
btw. i made the barrels and stones inside zbrush, just to practice my pipeline.
hope you like it.
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Last edited by wethand; 06-12-11 at 01:18 PM.
hey there,
2 hours playing... to get some distance to coding stuff... :-/
hope you like it
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i started a new one.... heavenly inspired from the red terror tyranide from the wh40k universe...
for now its a slightly sculpted basemesh...
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getting deeper inside low-poly techniques, skinning, morph-targets and such stuff... i am learning a lot during these low-poly tests.
yeah, still a lot to do... especially the hair.
i am trying to stay as low as possible in the polycount.
btw: these are 3ds max viewport grabs
phew, this is really time consuming... but hey, who needs sleep? still dreaming of getting into the industry one day... so i need a demo-reel... so i need some rigged and posed low-poly characters rendered in marmoset or udk... WORK WORK WORK... beside my apprenticeship...
if you have some tips, i would love to read them...
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Last edited by wethand; 06-24-11 at 01:01 PM.
Hey there,
working on some stuff to bring it together in a showreel.
rigged and posed with the original ut-skeleton.
these are viewport-renders out of the udk.
still much space for improvement but i am working at it.
if you have some tips, let me know!
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