1. #61
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    hey there people,

    i am still working on my machete. i think the clothes are done so far.
    c&c appreciated

    the machete is done with shadowbox.

    thumb.jpg

    machete.jpg
    Last edited by wethand; 03-28-11 at 11:51 AM.

  2. #62
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    hey there... my daily update!
    still have to add some knifes and machetes.

    hope you like it

    btw: its all done inside zbrush


    thumb.jpg

    machete.jpg
    Last edited by wethand; 03-30-11 at 01:51 PM.

  3. #63
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    Looking very good! The only crit that I would have is that the legs seem too short for the body, and if you check, the total height of the figure is only 7 heads high. If that was intentional, then please disregard my crit.

  4. #64
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    Wow! I recognized him immediately. I was about to ask you until I saw his title. Great job on the details.

  5. #65
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    very cool !

  6. #66
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    Default sagging fashion

    I think his legs are the right length.....it's the pants that have wrong for the past few years. Everybody's legs look too short.


  7. #67
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    Hello there fellas,

    many thanks for your kind replys!
    the proportions are a little bit exaggerated...
    i corrected the pants a little bit and gave him further knifes.
    just one last detailing-pass and i can go to texture.

    hope you like it.

    thumb.jpg

    machete.jpg

  8. #68
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    hey there people,

    i am finally done with modelling!
    now its time to texture.

    i added some closeups. i tried to get very close to the original.

    btw: its all done completely inside zbrush... no other app needed for modeling... with shadowbox and zspheres its,... just amazing...

    hope, you like it

    thumb.jpg

    machete.jpg

    Filmszene-Machete1.jpg

  9. #69
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    hey there.
    texture is nearly done... its very hard to find some usable reference of his tattoos... had to paint it all in photoshop... :-/

    now its time, to retopo all...

    c&c much appreciated

    thumb.jpg

    machete.jpg

  10. #70
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    after some serious trouble with my system (defect graphics card) and a long time of abstinence i finally had time to retopo machete.
    the first part of retopo is done... next step is giving him hair...

    finally i did the step to low-poly (he has 17k tris for now), and now i want to bring him into the udk. thats my problem with giving him hair... optimized for the udk its hard to find a simple way.
    anyway, i am happy to have a working pipeline!
    still some work with his weapons.

    btw this are 3ds max viewport shots

    please tell me what you think.


    thumb.jpg

    1.jpg
    3.jpg
    2.jpg
    Last edited by wethand; 05-16-11 at 11:36 AM.

  11. #71
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    Hey Guys,

    i brought Machete into the UDK and it works with all the stuff...
    of course it has much room for improvement, but the first and most important step is done: understanding!

    btw. i made the barrels and stones inside zbrush, just to practice my pipeline.

    hope you like it.



    thumb.jpg

    Machete.jpg

    Misc.jpg
    Last edited by wethand; 06-12-11 at 01:18 PM.

  12. #72
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    hey there,

    2 hours playing... to get some distance to coding stuff... :-/
    hope you like it



    speedy_thumb.jpg

    speedy.jpg

  13. #73
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    i started a new one.... heavenly inspired from the red terror tyranide from the wh40k universe...
    for now its a slightly sculpted basemesh...

    roterschrecken_thumb.jpg

    roter_schrecken.jpg

  14. #74
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    getting deeper inside low-poly techniques, skinning, morph-targets and such stuff... i am learning a lot during these low-poly tests.
    yeah, still a lot to do... especially the hair.

    i am trying to stay as low as possible in the polycount.
    btw: these are 3ds max viewport grabs

    phew, this is really time consuming... but hey, who needs sleep? still dreaming of getting into the industry one day... so i need a demo-reel... so i need some rigged and posed low-poly characters rendered in marmoset or udk... WORK WORK WORK... beside my apprenticeship...

    if you have some tips, i would love to read them...

    thumb.jpg

    1.jpg

    2.jpg
    Last edited by wethand; 06-24-11 at 01:01 PM.

  15. #75
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    Hey there,

    working on some stuff to bring it together in a showreel.
    rigged and posed with the original ut-skeleton.
    these are viewport-renders out of the udk.

    still much space for improvement but i am working at it.
    if you have some tips, let me know!

    thumb.jpg

    Capture2.JPG

    Capture.JPG

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