1. #76
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    Looking good bud! Hope you and the family had a great Christmas bud!

  2. #77
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    Is very good your work, the first work this perfect, very well done, I liked very the texture, a great work, congratulations!!!



    http://www.stefanuto3d.blogspot.com

  3. #78
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    i love it
    wonderful
    plz how did you sculpt the clothes

  4. #79
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    Default texture WIP progress

    Preview.jpg
    Hi guys, been really busy lately so I've had very little time to spend on her.
    Thanks for all the possitive feedback.
    This is not the final render, just a few ZBrush screen grabs. Still working on the smaller texture details and she will have more pieces added to her outfit.Textures were polypainted for the base color.Hands still need to be textures also. She will be holding a staff. Anyway thought I would share what I have so far. Crits are always welcome. Hope you enjoy.

    Maleficent_Wip2.jpg

    Maleficent_WIP.jpg

    MaleficentWIP.jpg

  5. #80
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    leather outfit (boots included) would be yummy.

  6. #81
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    Looking good! Can't wait to see the rendered images!!!

  7. #82
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    bicc39:The outfit is leather, but no boots ( YET ) the dress sleeves will be silk.

    nickz: Thanks buddy. Hope to get some renders done this week.... end

  8. #83
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    Quote Originally Posted by bicc39
    leather outfit (boots included) would be yummy.
    Plus whip!

  9. #84
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    great works here ! really like the fighter girl in your first post

    awesome render

    the last character also really cool !
    one question :
    can you explain your technique of making those decoration on the jacket ?
    is it by masking and using alphas or you just sculpt them on the jacket ?

    thanks

  10. #85
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    very cool
    Dustin
    .:|Sketch Book |:.



  11. #86
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    smeagol: I basically painted in a mask then extruded it, then sculpted in the smaller details to try and give it that carved leather look. Took a long time to do. I will put together a "How to" when I finish the rendering and post it for those who are interested.

  12. #87
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    wow! very inspiring , great work with the dress! keep it up

  13. #88
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    I love this character.
    Alonzo Von Threet
    Zbrusher OSX

  14. #89
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    Quote Originally Posted by rbarton
    Okay, here some images of my work flow for those who wanted to see it. This is just a quick run down of how I usualy work. I model my base mesh in Maya in the "A" pose, I then create all other pieces to fit the model, clothing, armor etc. Once I have a base sculpt on all my subtools I move to the pose phase using Trans Pose,I usualy put my pose on a Layer. Once the desired pose is finished I create another layer to add any additional sculpting tweaks to reinforece the pose I have chosen. For example she has one hand in a fist. On the "Tweak" layer I will go in and add the proper folds and wrinkles to supprt the anatomy for a fist. I do this for all subtools.

    workFlow.jpg
    hey man, great work around here...

    i have a question about your workflow you have posted some time ago...
    can you please explain how you manage to add all the subtools proberly aligned to the posed mesh...it would be great if you could make a timelaps of this process ...a smal example, so i can follow... this would be wonderful...thanks...

  15. #90
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    O/MI: I'll put something to gether for you to show you how I did it. I did the same thing for the Maleficent character. I'll try and have something up here for you by the end of the week if that's cool.

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