1. #16
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    Great work!

  2. #17
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    Here is a WIP little collaboration I have been working on with a work buddy of mine Ryan Yee. He designed the creature and I am Zbrushing him up!

    Still got some work ahead of me...

    ryan_yee.jpg
    untold_wip01.jpg

  3. #18
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    Here is a quick update. Mainly work on the human. I changed the arms up some so they would (hopefully) work better in 3d.

    Thanks for looking.

    untold.jpg

  4. #19
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    Ery good, reminds me of princess mononoke's demons

  5. #20
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    mazz423: Thanks man. I do really like the movie. Its influence subtly sneaks into places.

    A little more work to show! I made a base and started some basic texture work.

    untold_textureWIP01.jpg

  6. #21
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    This is a new head study I have been working on the past two nights. I wanted to do a likeness study WITHOUT using symmetry. Whew buddy how I missed that feature when I can't use it.

    amanda_gray.jpg

  7. #22
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    really great job. I like her features very innocent. Thumbs up

  8. #23
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    Eiad: Thanks man! Your work is pretty awesome so that means alot.

    Here is another head I was working on last night. A friend that was so kind to let me shoot a couple reference pics of him. Again with no symmetry.

    mike_gray02_small.jpg

  9. #24
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    Glasses. How could I forget he wears glasses?!

    mike_gray03_small.jpg

  10. #25
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    Here is something I am working on currently. I still have lots to do but I think its in a place where I can show it.
    Based off this concept: http://cghub.com/images/view/154570/

    Looking for some feedback while I still in a stage to do something about it!


  11. #26
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    In regards to that last female future-soldier model, I think a few modifications would help the overall form

    • Study the length of her legs.
    • Her lower stomach is in the wrong shape. It needs to be more curved to the likes of an athletic female. Do some anatomy study on this.
    • Take a good look at her thighs, they look very chunky and fat. They are too thick, if you look at the concept they are much more athletic.
    • The knees are too chunky (this goes along with the thighs)
    • Her biceps are too small.
    • Her breasts need more upper smoothing. In the concept they are smooth and sleek, they dont directly come out like a sphere. I think they are slightly bigger than the concept.
    • Her shoulders aren't as wide as the concept (Even though the concept is anatomically incorrect)

    I think you need to pay more attention to the overall form of the character. The basic standing pose of the concept is very much like the pose of the following character by Hoshi:
    http://www.zbrushcentral.com/attachm...hmentid=263829

    Other than that I think you have full sculpting capability to make this thing look awesome, just needs some form tweaking before you continue onto the detail.

  12. #27
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    Thanks for your detailed comments. You bring up some good points.

    I am going to look into them!

  13. #28
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    I did some work on the bags and straps. These took be forever cause I find them pretty boring.


    Last edited by Nyx702; 01-04-12 at 11:48 AM.

  14. #29
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    nice hard surface stuff. her arms are kinda stubby looking.

  15. #30
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    Good catch. I think i fixed that when I bent her arms slightly. I feel like I am done sculpting and ready to Polypaint unless someone spots something!


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