Here is a few close to finished shots. I posted the final render here if you guys would like to see it!
http://www.zbrushcentral.com/showthread.php?p=620788#post620788
zenonithus: So after I was happy with the ZSketch I converted it to a Unified Skin with 3 subDs and just a medium resolution. This kept the mesh looking pretty much just like the Zsketch. This was really useful for making those “tube” like areas but…pretty annoying for any smooth areas. Creating a Unified Skin with 3 subDs was critical for smoothing out areas. I should have re-topoed alot of area’s because the Unified Skin topo is super jacked.
Aberrant: Zspheres 2 is amazing! So I think when starting a Zsketch it’s important to first think about if you want to use Unified Skin or Adaptive skin. Which one you will be using really effects how your wire skeleton you build on top of will be made. You can change it later but it’s way easier to just figure it out from the start. From my experience it’s better to use a thin and simple skeleton so that you are not too restricted with it. Also… the base Zsphere skeleton will NOT be converted into a mesh when you do Unified Skin. With Adaptive skin having your skeleton as close as you can to your Zsketch is critical. This can make for a larger/more complex base skeleton. Just thinking out loud here… I am possibly a complete fool.