just woke up, check Zbrushcentral if 3.5 had been released...and we get this...
AMAAAAAZING stuff, now I really can't wait anymore![]()
absolitely blown away (my jaw actually dropped when he started layering clay onto it)
just woke up, check Zbrushcentral if 3.5 had been released...and we get this...
AMAAAAAZING stuff, now I really can't wait anymore![]()
absolitely blown away (my jaw actually dropped when he started layering clay onto it)
Would be a lot more happy if standard Zspheres could handle junctions like hands with 5 fingers better. As it is now, I prefer to do my base meshes in other apps as I only have full control outside Zbrush...
Wow! That was unexpected! I had actually gone off the idea of using ZSpheres for doing anything as we weren't always friends, or maybe just my bad technique. ZSpheres II looks awesome and has all of a sudden got my interest again. Bring on the 3.5!!!
Thank you Pixologic![]()
the video looks very interesting.
But I'm wondering what happens when you add/remove zspheres after adding muscles mass to it
And whats about the mesh later on in the video, where he is using the claybrush. is it generated by ZBrush or is it made by the topology tools![]()
Last edited by Cral; 08-12-09 at 02:25 AM.
You can find the ZSphere Tweaks plugin with a how-to in this thread: Zscript : XYZ Adjust (rev B) ...Originally Posted by LY
Last edited by Trurl; 08-12-09 at 02:28 AM.
I was expecting something like this in zbrush 4.
I love this feature and haven't even tried it!
looks cool, cant wait to get my hands on it
Wow, simply mind blowing. Awesome model by the way.
Oh my GOD that is awesome, and no doubt will be extremely helpful. Thanks Pixologic!
My Sketchbook -WIP: Random Character Bust
oh man... so great i hardly could tell this is for real. you guys totally rock!
amazing...maybe there may make something that will be good rig tool in intuitive and fast way for ammm lets say for 80% of projects cases...it may be great
anyway very good work it seem promise.
by the way i mean above about real rig...
OOH! This is sweet! Can't wait until I can put my hands on 3.5. Thank you Pixologic!
Are we there yet?![]()
Johan
3D Portfolio
The new skinning (first part of the video) solves this restriction. Now, it's hard to generate unexpected results!Originally Posted by LY
Wow, that's an amazing new workflow. I always liked to use ZSpheres to model a volume and then simply use Unified Skin to create a mesh from it. With the new ZSpheres this process will be really sped up. I guess, it will also help to make Unified Skin more popular because the final mesh which is sculpted in the video for sure is a Unified Skin.
Beautiful stuff Pixologic! real intuitive and easy to use systemif this will be in 3.5 i wonder what version 4 will have..
Great stuff!
/ Magnus