-10!!! :d
-10!!! :d
That's a very bold statement, but I'm inclined to agree.Originally Posted by Nemoid
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He is very spectacular, but does he know the exact date of exit?
Just a thought to put out there for our Pixologic gurus. The same process could be advanced for building skull caps and hair flow. My thought is to draw planes instead of Blobs over the bone structure. That would be amazing.
That would be very nice! Really, if we are free to give any level 0 shape to what will be the final skin, infinite paths are just waiting us...Originally Posted by aadegbenro
PIXOLOOOOOOOOOOOOGIIIIIIIIIIIIC.......... come out to playeeeyaaay!!!!![]()
Insanely bad ass! It's like you're building up muscle and volume with the zspheres themselves, yet the initial skeletal spheres act as bones that can move the built up mesh around!! That's sick!! Thanks you PixologicWhat's next.
ZSpheres II looks awesome but in reviewing the video a question came to mind.
Resetting Pose to Symmetrical?
If there is no option for getting the pose back to a symmetrical state then how would you do this? As far as I know, there aren't any numerical indicators to allow you to move each arm from a posed assymetrical pose back to a symmetrical pose.
Is there any way to "reset" it back to it's original symmetrical pose? It would be nice to have a way to get symmetry back if you made a pose you didn't like. If you could hit a "reset" button so the pose was back a it's original symmetrical position that would really help a lot.
I'd like to know if this is possible with the new ZSpheres II so if someone from Pixologic could respond that would be really helpful.
Thanks
Last edited by Paint Guy; 08-20-09 at 01:25 PM.
I think that you could try either saving the tool before continuing or simply making use of the undo feature.Paint Guy, ZSpheres II looks awesome but in reviewing the video a question came to mind.
Resetting Pose to Symmetrical?
If there is no option for getting the pose back to a symmetrical state then how would you do this? As far as I know, there aren't any numerical indicators to allow you to move each arm from a posed assymetrical pose back to a symmetrical pose.
Is there any way to "reset" it back to it's original symmetrical pose? It would be nice to have a way to get symmetry back if you made a pose you didn't like. If you could hit a "reset" button so the pose was back a it's original symmetrical position that would really help a lot.
I'd like to know if this is possible with the new ZSpheres II so if someone from Pixologic could respond that would be really helpful.
Thanks
Well currently we use a stored morph target, will probably work the same.
You are all reading way too much into the video - it is a demo, not to answer questions, but to show off a new feature without regard necessarily for the process. Do you all do this for a new car? A new house? A new best friend?![]()
Jason Belec
Kiss Your Sister Studios... YEAUCH
Eternal Zsphere thread : 'Origins' begins... : Liquid Maya
Jason can be reached at Cowboy Feng's Spacebar and Grill. If you know where it is, you are indeed privileged. It's your round.
'Obey me! I am ROOT!'
Hope that ugly bug is fixed.
Thanks Vancross, I was told a stored morph target might save the original pose.
Yes, believe it or not If I were buying a new car I would ask questions too!Originally Posted by Jason Belec
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And if I were buying a car, I´d be still asking the vendor day after day ..........
WHEN WILL IT ARRIVE?!?!?!?!?
Please Pixo guys, hurry up .... you´re killing me!!!!!!!!!!![]()
I'm still waiting...
It looks so great!!![]()
][R
SOOOOOOOOOOOON
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i Hope So!!!, hahaah,