-
-
Love your model, would you mind showing your maps so that I can see why you needed 10 of them?
-
Sweet
We should put this Realtime Samurai vs Realtime Cowboy dude from top row in a fight to the death. I'm placing bets on the Samurai for the head slice!
-
Hey guys. Thanks very much for the repply.
I separated the materials this way: head and naked arm, rest of the body and the sword. This way I can keep the details with limited map resolution. For each material was diffuse, specular and normal map. The sword got an extra map for the reflection.
Last edited by fabmoraes; 07-23-10 at 11:28 AM.
-
Thank you very much! Now I see why you said 10, when i think 10 I think 10 diffuse maps even though I see you specified the number of materials. My bad, great realtime shots though, would love to see him ingame, maybe throw him into UDK?
-
great work fabmoraes... 5 stars mate..
-
Fabulous work!
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules